7#include "../numeric_array.hpp"
8#include "../aarect.hpp"
9#include "../color/sfloat_rgba16.hpp"
10#include "../color/sfloat_rgba32.hpp"
11#include "../color/sfloat_rgb32.hpp"
12#include <vulkan/vulkan.hpp>
14namespace tt::pipeline_SDF {
38 static vk::VertexInputBindingDescription inputBindingDescription()
41 0,
sizeof(
vertex), vk::VertexInputRate::eVertex
48 { 0, 0, vk::Format::eR32G32B32Sfloat, offsetof(vertex,
position) },
50 { 2, 0, vk::Format::eR32G32B32Sfloat, offsetof(vertex,
textureCoord) },
51 { 3, 0, vk::Format::eR16G16B16A16Sfloat, offsetof(vertex,
color) }
This is a RGBA floating point color.
Definition color.hpp:39
Definition sfloat_rgb32.hpp:14
Definition sfloat_rgba16.hpp:17
Definition sfloat_rgba32.hpp:14
Definition pipeline_SDF_vertex.hpp:19
sfloat_rgb32 textureCoord
The x, y (relative to bottom-left) coordinate inside the texture-atlas, z is used as an index in the ...
Definition pipeline_SDF_vertex.hpp:27
sfloat_rgba16 color
The color of the glyph.
Definition pipeline_SDF_vertex.hpp:30
sfloat_rgb32 position
The pixel-coordinates where the origin is located relative to the bottom-left corner of the window.
Definition pipeline_SDF_vertex.hpp:21
sfloat_rgba32 clippingRectangle
Clipping rectangle. (x,y)=bottom-left, (z,w)=top-right.
Definition pipeline_SDF_vertex.hpp:24