HikoGUI
A low latency retained GUI
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pipeline_image_texture_map.hpp
1// Copyright Take Vos 2019.
2// Distributed under the Boost Software License, Version 1.0.
3// (See accompanying file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
4
5#pragma once
6
7#include "../pixel_map.hpp"
8#include "../color/sfloat_rgba16.hpp"
9#include <vk_mem_alloc.h>
10#include <vulkan/vulkan.hpp>
11
12namespace tt {
13class gui_device_vulkan;
14}
15
16namespace tt::pipeline_image {
17
19 vk::Image image;
20 VmaAllocation allocation = {};
21 vk::ImageView view;
23 vk::ImageLayout layout = vk::ImageLayout::eUndefined;
24
25 void transitionLayout(const gui_device_vulkan &device, vk::Format format, vk::ImageLayout nextLayout);
26};
27
28}
A 2D canvas of pixels.
Definition pixel_map.hpp:100
Definition gui_device_vulkan.hpp:23
Definition pipeline_image_texture_map.hpp:18