HikoGUI
A low latency retained GUI
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src
ttauri
GFX
pipeline_SDF_specialization_constants.hpp
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// Copyright Take Vos 2020.
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// Distributed under the Boost Software License, Version 1.0.
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// (See accompanying file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
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#pragma once
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#include "../rapid/sfloat_rg32.hpp"
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#include <vulkan/vulkan.hpp>
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namespace
tt::pipeline_SDF {
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struct
specialization_constants
{
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float
sdf_r8maxDistance;
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float
atlasImageWidth;
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[[nodiscard]] vk::SpecializationInfo specializationInfo(
std::vector<vk::SpecializationMapEntry>
&entries)
const
noexcept
{
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return
{
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narrow_cast<uint32_t>(std::ssize(entries)), entries.
data
(),
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sizeof
(
specialization_constants
),
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this
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};
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}
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[[nodiscard]]
static
std::vector<vk::SpecializationMapEntry>
specializationConstantMapEntries()
noexcept
{
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return
{
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{0, offsetof(
specialization_constants
, sdf_r8maxDistance),
sizeof
(sdf_r8maxDistance)},
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{1, offsetof(
specialization_constants
, atlasImageWidth),
sizeof
(atlasImageWidth)},
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};
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}
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};
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}
tt::pipeline_SDF::specialization_constants
Definition
pipeline_SDF_specialization_constants.hpp:12
std::vector::data
T data(T... args)
std::vector
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