HikoGUI
A low latency retained GUI
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src
ttauri
GFX
pipeline_SDF_push_constants.hpp
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// Copyright Take Vos 2020.
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// Distributed under the Boost Software License, Version 1.0.
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// (See accompanying file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
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#pragma once
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#include "../rapid/sfloat_rg32.hpp"
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#include <vulkan/vulkan.hpp>
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namespace
tt::pipeline_SDF {
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struct
push_constants
{
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sfloat_rg32
windowExtent =
extent2
{ 0.0, 0.0 };
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sfloat_rg32
viewportScale =
scale2
{ 0.0, 0.0 };
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int32_t subpixel_orientation = 0;
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static
std::vector<vk::PushConstantRange>
pushConstantRanges()
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{
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return
{
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{ vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment, 0,
sizeof
(
push_constants
) }
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};
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}
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};
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}
tt::geo::extent< 2 >
tt::geo::scale
Definition
scale.hpp:15
tt::pipeline_SDF::push_constants
Definition
pipeline_SDF_push_constants.hpp:12
tt::sfloat_rg32
Definition
sfloat_rg32.hpp:16
std::vector
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