7#include "../pixel_map.hpp"
8#include "../rapid/sfloat_rgba16.hpp"
9#include <vk_mem_alloc.h>
10#include <vulkan/vulkan.hpp>
13class gfx_device_vulkan;
16namespace tt::pipeline_image {
20 VmaAllocation allocation = {};
23 vk::ImageLayout layout = vk::ImageLayout::eUndefined;
25 void transitionLayout(
const gfx_device_vulkan &device, vk::Format format, vk::ImageLayout nextLayout);
Definition gfx_device_vulkan.hpp:23
A 2D canvas of pixels.
Definition pixel_map.hpp:101
This is a image that is uploaded into the texture atlas.
Definition pipeline_image_image.hpp:30
Definition pipeline_image_texture_map.hpp:18