HikoGUI
A low latency retained GUI
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pipeline.hpp
1// Copyright Take Vos 2020.
2// Distributed under the Boost Software License, Version 1.0.
3// (See accompanying file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
4
5#pragma once
6
7#include "../required.hpp"
8#include <memory>
9
10namespace hi::inline v1 {
11class gfx_surface;
12
13class pipeline {
14public:
15 gfx_surface const &surface;
16
17 pipeline(gfx_surface const &surface);
18
19 virtual ~pipeline() = default;
20 pipeline(const pipeline &) = delete;
21 pipeline &operator=(const pipeline &) = delete;
22 pipeline(pipeline &&) = delete;
23 pipeline &operator=(pipeline &&) = delete;
24};
25
26} // namespace hi::inline v1
This file includes required definitions.
Definition gfx_surface.hpp:15
Definition pipeline.hpp:13