HikoGUI
A low latency retained GUI
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pipeline_SDF_texture_map.hpp
1// Copyright Take Vos 2020.
2// Copyright Take Vos 2020.
3// Distributed under the Boost Software License, Version 1.0.
4// (See accompanying file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
5
6#pragma once
7
8#include "../pixel_map.hpp"
9#include "../rapid/sdf_r8.hpp"
10#include <vk_mem_alloc.h>
11#include <vulkan/vulkan.hpp>
12
13namespace hi::inline v1 {
14class gfx_device_vulkan;
15
16namespace pipeline_SDF {
17
19 vk::Image image;
20 VmaAllocation allocation = {};
21 vk::ImageView view;
22 hi::pixel_map<sdf_r8> pixel_map;
23 vk::ImageLayout layout = vk::ImageLayout::eUndefined;
24
25 void transitionLayout(const gfx_device_vulkan &device, vk::Format format, vk::ImageLayout nextLayout);
26};
27
28} // namespace pipeline_SDF
29} // namespace hi::inline v1
Definition gfx_device_vulkan.hpp:20
A 2D canvas of pixels.
Definition pixel_map.hpp:102
Definition pipeline_SDF_texture_map.hpp:18