HikoGUI
A low latency retained GUI
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src
hikogui
GUI
gui_system_win32.hpp
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// Copyright Take Vos 2021.
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// Distributed under the Boost Software License, Version 1.0.
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// (See accompanying file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
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#pragma once
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#include "gui_system.hpp"
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namespace
hi::inline v1 {
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class
gui_system_win32
final :
public
gui_system
{
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public
:
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gui_system_win32
(
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std::unique_ptr<gfx_system>
gfx,
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std::unique_ptr<hi::font_book>
font_book
,
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std::unique_ptr<hi::theme_book>
theme_book
,
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std::unique_ptr<hi::keyboard_bindings>
keyboard_bindings
,
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std::weak_ptr<gui_system_delegate>
delegate = {});
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};
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}
// namespace hi::inline v1
v1::gui_system
Graphics system.
Definition
gui_system.hpp:30
v1::gui_system_win32
Definition
gui_system_win32.hpp:11
v1::keyboard_bindings
Definition
keyboard_bindings.hpp:17
v1::theme_book
theme_book keeps track of multiple themes.
Definition
theme_book.hpp:19
v1::font_book
font_book keeps track of multiple fonts.
Definition
font_book.hpp:30
std::unique_ptr
std::weak_ptr
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