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HikoGUI
A low latency retained GUI
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Definition of GUI event types. More...
#include "gui_event_type.hpp"#include "gui_event_variant.hpp"#include "keyboard_virtual_key.hpp"#include "keyboard_state.hpp"#include "keyboard_modifiers.hpp"#include "mouse_buttons.hpp"#include "../unicode/grapheme.hpp"#include "../geometry/vector.hpp"#include "../geometry/point.hpp"#include "../geometry/transform.hpp"#include "../chrono.hpp"#include <chrono>Go to the source code of this file.
Data Structures | |
| struct | hi::v1::mouse_event_data |
| Information for a mouse event. More... | |
| class | hi::v1::gui_event |
| A user interface event. More... | |
| struct | std::formatter< hi::gui_event, CharT > |
Namespaces | |
| namespace | hi |
| The HikoGUI namespace. | |
| namespace | hi::v1 |
| The HikoGUI API version 1. | |
Definition of GUI event types.