HikoGUI
A low latency retained GUI
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Data Structures | Namespaces | Functions
sfloat_rgba16.hpp File Reference

Defines the sfloat_rgba16. More...

#include "pixmap_span.hpp"
#include "../color/module.hpp"
#include "../geometry/module.hpp"
#include "../SIMD/module.hpp"
#include "../utility/utility.hpp"
#include "../macros.hpp"
#include <algorithm>
#include <bit>
#include <array>

Go to the source code of this file.

Data Structures

class  v1::sfloat_rgba16
 4 x float16 pixel format. More...
 
struct  std::hash< hi::sfloat_rgba16 >
 

Namespaces

namespace  v1
 DOXYGEN BUG.
 

Functions

constexpr void v1::fill (pixmap_span< sfloat_rgba16 > image, f32x4 color) noexcept
 
void v1::composit (pixmap_span< sfloat_rgba16 > under, pixmap_span< sfloat_rgba16 const > over) noexcept
 
void v1::composit (pixmap_span< sfloat_rgba16 > under, color over, pixmap_span< uint8_t const > mask) noexcept
 

Detailed Description

Defines the sfloat_rgba16.