7#include "gfx_pipeline_box_vulkan.hpp"
8#include "gfx_device_vulkan_impl.hpp"
9#include "draw_context.hpp"
10#include "../macros.hpp"
12namespace hi {
inline namespace v1 {
14inline void gfx_pipeline_box::draw_in_command_buffer(vk::CommandBuffer commandBuffer,
draw_context const& context)
16 gfx_pipeline::draw_in_command_buffer(commandBuffer, context);
18 hi_axiom_not_null(device());
19 device()->flushAllocation(vertexBufferAllocation, 0, vertexBufferData.size() *
sizeof(
vertex));
21 std::vector<vk::Buffer> tmpvertexBuffers = {vertexBuffer};
22 std::vector<vk::DeviceSize> tmpOffsets = {0};
23 hi_assert(tmpvertexBuffers.
size() == tmpOffsets.
size());
25 device()->box_pipeline->drawInCommandBuffer(commandBuffer);
27 commandBuffer.bindVertexBuffers(0, tmpvertexBuffers, tmpOffsets);
30 pushConstants.viewportScale = scale2{2.0f / extent.width, 2.0f / extent.height};
31 commandBuffer.pushConstants(
33 vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment,
38 hilet numberOfRectangles = vertexBufferData.size() / 4;
39 hilet numberOfTriangles = numberOfRectangles * 2;
41 device()->cmdBeginDebugUtilsLabelEXT(commandBuffer,
"draw boxes");
43 device()->cmdEndDebugUtilsLabelEXT(commandBuffer);
46inline std::vector<vk::PipelineShaderStageCreateInfo> gfx_pipeline_box::createShaderStages()
const
48 hi_axiom_not_null(device());
49 return device()->box_pipeline->shaderStages;
52inline std::vector<vk::DescriptorSetLayoutBinding> gfx_pipeline_box::createDescriptorSetLayoutBindings()
const
57inline std::vector<vk::WriteDescriptorSet> gfx_pipeline_box::createWriteDescriptorSet()
const
62inline size_t gfx_pipeline_box::getDescriptorSetVersion()
const
67inline std::vector<vk::PushConstantRange> gfx_pipeline_box::createPushConstantRanges()
const
69 return push_constants::pushConstantRanges();
72inline vk::VertexInputBindingDescription gfx_pipeline_box::createVertexInputBindingDescription()
const
74 return vertex::inputBindingDescription();
77inline std::vector<vk::VertexInputAttributeDescription> gfx_pipeline_box::createVertexInputAttributeDescriptions()
const
79 return vertex::inputAttributeDescriptions();
82inline void gfx_pipeline_box::build_vertex_buffers()
84 using vertexIndexType = uint16_t;
85 constexpr ssize_t numberOfVertices = 1 << (
sizeof(vertexIndexType) * CHAR_BIT);
87 vk::BufferCreateInfo
const bufferCreateInfo = {
88 vk::BufferCreateFlags(),
89 sizeof(
vertex) * numberOfVertices,
90 vk::BufferUsageFlagBits::eVertexBuffer,
91 vk::SharingMode::eExclusive};
92 VmaAllocationCreateInfo allocationCreateInfo = {};
93 allocationCreateInfo.flags = VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT;
94 allocationCreateInfo.pUserData =
const_cast<char *
>(
"box-pipeline vertex buffer");
95 allocationCreateInfo.usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
97 hi_axiom_not_null(device());
98 std::tie(vertexBuffer, vertexBufferAllocation) = device()->createBuffer(bufferCreateInfo, allocationCreateInfo);
99 device()->setDebugUtilsObjectNameEXT(vertexBuffer,
"box-pipeline vertex buffer");
100 vertexBufferData = device()->mapMemory<
vertex>(vertexBufferAllocation);
103inline void gfx_pipeline_box::teardown_vertex_buffers()
105 hi_axiom_not_null(device());
106 device()->unmapMemory(vertexBufferAllocation);
107 device()->destroyBuffer(vertexBuffer, vertexBufferAllocation);
110inline gfx_pipeline_box::device_shared::device_shared(gfx_device
const &device) : device(device)
115inline gfx_pipeline_box::device_shared::~device_shared() {}
119 hi_assert_not_null(vulkanDevice);
120 teardownShaders(vulkanDevice);
123inline void gfx_pipeline_box::device_shared::drawInCommandBuffer(vk::CommandBuffer
const &commandBuffer)
125 commandBuffer.bindIndexBuffer(device.quadIndexBuffer, 0, vk::IndexType::eUint16);
128inline void gfx_pipeline_box::device_shared::place_vertices(
129 vector_span<vertex> &vertices,
140 hilet extra_space = (line_width * 0.5f) + 1.0f;
141 hilet[box_, lengths] = expand_and_edge_hypots(box,
extent2{extra_space, extra_space});
150 hilet t0 = sfloat_rgba32{lengths._00xy()};
151 hilet t1 = sfloat_rgba32{lengths.x00w()};
152 hilet t2 = sfloat_rgba32{lengths._0yz0()};
153 hilet t3 = sfloat_rgba32{lengths.zw00()};
155 hilet clipping_rectangle_ = sfloat_rgba32{clipping_rectangle};
156 hilet corner_radii_ = sfloat_rgba32{corner_radii};
158 vertices.emplace_back(box_.p0, clipping_rectangle_, t0, corner_radii_, fill_colors.
p0, line_colors.
p0, line_width);
159 vertices.emplace_back(box_.p1, clipping_rectangle_, t1, corner_radii_, fill_colors.
p1, line_colors.
p1, line_width);
160 vertices.emplace_back(box_.p2, clipping_rectangle_, t2, corner_radii_, fill_colors.
p2, line_colors.
p2, line_width);
161 vertices.emplace_back(box_.p3, clipping_rectangle_, t3, corner_radii_, fill_colors.
p3, line_colors.
p3, line_width);
164inline void gfx_pipeline_box::device_shared::buildShaders()
166 vertexShaderModule = device.loadShader(URL(
"resource:shaders/box.vert.spv"));
167 device.setDebugUtilsObjectNameEXT(vertexShaderModule,
"box-pipeline vertex shader");
169 fragmentShaderModule = device.loadShader(URL(
"resource:shaders/box.frag.spv"));
170 device.setDebugUtilsObjectNameEXT(vertexShaderModule,
"box-pipeline fragment shader");
173 {vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertexShaderModule,
"main"},
174 {vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule,
"main"}};
177inline void gfx_pipeline_box::device_shared::teardownShaders(gfx_device
const*vulkanDevice)
179 hi_assert_not_null(vulkanDevice);
180 vulkanDevice->destroy(vertexShaderModule);
181 vulkanDevice->destroy(fragmentShaderModule);
geometry/margins.hpp
Definition lookahead_iterator.hpp:5
The HikoGUI API version 1.
Definition lookahead_iterator.hpp:6
std::ptrdiff_t ssize_t
Signed size/index into an array.
Definition misc.hpp:33
constexpr Out narrow_cast(In const &rhs) noexcept
Cast numeric values without loss of precision.
Definition cast.hpp:377
A color for each corner of a quad.
Definition quad_color.hpp:20
color p0
left-bottom
Definition quad_color.hpp:22
color p2
left-top
Definition quad_color.hpp:24
color p3
right-top
Definition quad_color.hpp:25
color p1
right-bottom
Definition quad_color.hpp:23
Class which represents an axis-aligned rectangle.
Definition aarectangle.hpp:29
The 4 radii of the corners of a quad or rectangle.
Definition corner_radii.hpp:19
A high-level geometric extent.
Definition extent2.hpp:29
Draw context for drawing using the HikoGUI shaders.
Definition draw_context.hpp:208
Definition gfx_pipeline_box_vulkan.hpp:23
Definition gfx_pipeline_box_vulkan.hpp:93
void destroy(gfx_device const *vulkanDevice)
Definition gfx_pipeline_box_vulkan_impl.hpp:117