11#include "../utility/utility.hpp"
12#include "../geometry/module.hpp"
14#include "../macros.hpp"
23hi_warning_ignore_msvc(26426);
25namespace hi {
inline namespace v1 {
31 matrix3{0.41239080f, 0.35758434f, 0.18048079f, 0.21263901f, 0.71516868f, 0.07219232f, 0.01933082f, 0.11919478f, 0.95053215f};
58 return 1.055f *
std::pow(
u, 0.416f) - 0.055f;
73 return std::pow((
u + 0.055f) / 1.055f, 2.4f);
83 for (
int i = 0; i != 65536; ++i) {
95 for (
int i = 0; i != 256; ++i) {
102inline auto sRGB_linear16_to_gamma8_table = sRGB_linear16_to_gamma8_table_generator();
103inline auto sRGB_gamma8_to_linear16_table = sRGB_gamma8_to_linear16_table_generator();
117 return detail::sRGB_linear16_to_gamma8_table[
u.get()];
130 return detail::sRGB_gamma8_to_linear16_table[
u];
158 return color_from_sRGB(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
165 if (
tmp.starts_with(
"#")) {
169 throw parse_error(std::format(
"Expecting 6 or 8 hex-digit sRGB color string, got {}.", str));
constexpr matrix3 XYZ_to_sRGB
Matrix to convert XYZ to sRGB.
Definition sRGB.hpp:36
float16 sRGB_gamma8_to_linear16(uint8_t u) noexcept
sRGB gamma to linear float-16 transfer function.
Definition sRGB.hpp:128
color color_from_sRGB(float r, float g, float b, float a) noexcept
Convert gama corrected sRGB color to the linear color.
Definition sRGB.hpp:142
uint8_t sRGB_linear16_to_gamma8(float16 u) noexcept
sRGB linear float-16 to gamma transfer function.
Definition sRGB.hpp:115
float sRGB_linear_to_gamma(float u) noexcept
sRGB linear to gamma transfer function.
Definition sRGB.hpp:53
constexpr matrix3 sRGB_to_XYZ
Matrix to convert sRGB to XYZ.
Definition sRGB.hpp:30
float sRGB_gamma_to_linear(float u) noexcept
sRGB gamma to linear transfer function.
Definition sRGB.hpp:68
DOXYGEN BUG.
Definition algorithm.hpp:16
geometry/margins.hpp
Definition lookahead_iterator.hpp:5
constexpr Out narrow_cast(In const &rhs) noexcept
Cast numeric values without loss of precision.
Definition cast.hpp:377
This is a RGBA floating point color.
Definition color.hpp:45
A 2D or 3D homogenius matrix for transforming homogenious vectors and points.
Definition matrix3.hpp:30