8#include "../SIMD/module.hpp"
9#include "../macros.hpp"
11namespace hi {
inline namespace v1 {
22 using array_type = simd<float, 4>;
23 using value_type = array_type::value_type;
25 constexpr vector3(vector3
const&)
noexcept =
default;
26 constexpr vector3(vector3&&)
noexcept =
default;
27 constexpr vector3& operator=(vector3
const&)
noexcept =
default;
28 constexpr vector3& operator=(vector3&&)
noexcept =
default;
40 [[nodiscard]]
constexpr explicit operator vector2() noexcept
49 [[nodiscard]]
constexpr explicit operator array_type() const noexcept
63 [[nodiscard]]
constexpr vector3() noexcept : _v(0.0f, 0.0f, 0.0f, 0.0f) {}
70 [[nodiscard]]
constexpr vector3(
float x,
float y,
float z = 0.0f) noexcept : _v(
x,
y,
z, 0.0f) {}
75 [[nodiscard]]
constexpr float&
x() noexcept
83 [[nodiscard]]
constexpr float&
y() noexcept
91 [[nodiscard]]
constexpr float&
z() noexcept
99 [[nodiscard]]
constexpr float x() const noexcept
107 [[nodiscard]]
constexpr float y() const noexcept
115 [[nodiscard]]
constexpr float z() const noexcept
123 [[nodiscard]]
constexpr vector3
operator-() const noexcept
130 return *
this = *
this + rhs;
135 return *
this = *
this - rhs;
138 constexpr vector3& operator*=(
float const& rhs)
noexcept
140 return *
this = *
this * rhs;
148 [[nodiscard]]
constexpr friend vector3
operator+(vector3
const& lhs, vector3
const& rhs)
noexcept
150 return vector3{lhs._v + rhs._v};
158 [[nodiscard]]
constexpr friend vector3
operator-(vector3
const& lhs, vector3
const& rhs)
noexcept
160 return vector3{lhs._v - rhs._v};
168 [[nodiscard]]
constexpr friend vector3
operator*(vector3
const& lhs,
float const& rhs)
noexcept
170 return vector3{lhs._v * rhs};
178 [[nodiscard]]
constexpr friend vector3
operator*(
float const& lhs, vector3
const& rhs)
noexcept
180 return vector3{array_type::broadcast(lhs) * rhs._v};
188 [[nodiscard]]
constexpr friend bool operator==(vector3
const& lhs, vector3
const& rhs)
noexcept
190 return equal(lhs._v, rhs._v);
197 [[nodiscard]]
constexpr friend float squared_hypot(vector3
const& rhs)
noexcept
206 [[nodiscard]]
friend float hypot(vector3
const& rhs)
noexcept
215 [[nodiscard]]
constexpr friend float rcp_hypot(vector3
const& rhs)
noexcept
224 [[nodiscard]]
constexpr friend vector3
normalize(vector3
const& rhs)
noexcept
234 [[nodiscard]]
constexpr friend float dot(vector3
const& lhs, vector3
const& rhs)
noexcept
244 [[nodiscard]]
constexpr friend vector3
normal(vector3
const& rhs,
float angle)
noexcept
246 if (angle !=
float{0}) {
247 hi_not_implemented();
257 [[nodiscard]]
constexpr friend vector3
cross(vector3
const& lhs, vector3
const& rhs)
noexcept
259 return vector3{cross_3D(
static_cast<array_type
>(lhs),
static_cast<array_type
>(rhs))};
267 [[nodiscard]]
friend constexpr vector3
min(vector3
const& lhs, vector3
const& rhs)
noexcept
269 return vector3{
min(
static_cast<array_type
>(lhs),
static_cast<array_type
>(rhs))};
277 [[nodiscard]]
friend constexpr vector3
max(vector3
const& lhs, vector3
const& rhs)
noexcept
279 return vector3{
max(
static_cast<array_type
>(lhs),
static_cast<array_type
>(rhs))};
284 [[nodiscard]]
friend constexpr vector3
round(vector3
const& rhs)
noexcept
286 return vector3{
round(
static_cast<array_type
>(rhs))};
291 [[nodiscard]]
friend constexpr vector3
ceil(vector3
const& rhs)
noexcept
293 return vector3{
ceil(
static_cast<array_type
>(rhs))};
298 [[nodiscard]]
friend constexpr vector3
floor(vector3
const& rhs)
noexcept
300 return vector3{
floor(
static_cast<array_type
>(rhs))};
308 return _v.w() == 0.0f;
313 return std::format(
"({}, {}, {})", rhs._v.x(), rhs._v.y(), rhs._v.z());
318 return lhs << to_string(rhs);
329template<
typename CharT>
330struct std::formatter<
hi::vector3, CharT> {
338 return std::vformat_to(fc.out(),
"({}, {}, {})", std::make_format_args(t.
x(), t.
y(), t.
z()));
@ other
The gui_event does not have associated data.
Definition gui_event_variant.hpp:22
geometry/margins.hpp
Definition lookahead_iterator.hpp:5
The HikoGUI API version 1.
Definition lookahead_iterator.hpp:6
A high-level geometric vector Part of the high-level vector, point, mat and color types.
Definition vector2.hpp:19
A high-level geometric vector Part of the high-level vector, point, mat and color types.
Definition vector3.hpp:20
constexpr vector3 operator-() const noexcept
Mirror this vector.
Definition vector3.hpp:123
constexpr friend float rcp_hypot(vector3 const &rhs) noexcept
Get the length of the vector.
Definition vector3.hpp:215
constexpr friend vector3 operator+(vector3 const &lhs, vector3 const &rhs) noexcept
Add two vectors from each other.
Definition vector3.hpp:148
constexpr friend vector3 operator*(vector3 const &lhs, float const &rhs) noexcept
Scale the vector by a scaler.
Definition vector3.hpp:168
constexpr friend vector3 operator*(float const &lhs, vector3 const &rhs) noexcept
Scale the vector by a scaler.
Definition vector3.hpp:178
constexpr friend bool operator==(vector3 const &lhs, vector3 const &rhs) noexcept
Compare if two vectors are equal.
Definition vector3.hpp:188
friend constexpr vector3 max(vector3 const &lhs, vector3 const &rhs) noexcept
Mix the two vectors and get the highest value of each element.
Definition vector3.hpp:277
friend constexpr vector3 min(vector3 const &lhs, vector3 const &rhs) noexcept
Mix the two vectors and get the lowest value of each element.
Definition vector3.hpp:267
constexpr vector3(float x, float y, float z=0.0f) noexcept
Construct a 3D vector from x, y and z elements.
Definition vector3.hpp:70
constexpr friend vector3 operator-(vector3 const &lhs, vector3 const &rhs) noexcept
Subtract two vectors from each other.
Definition vector3.hpp:158
constexpr float z() const noexcept
Access the z element from the vector.
Definition vector3.hpp:115
constexpr float & x() noexcept
Access the x element from the vector.
Definition vector3.hpp:75
constexpr friend float dot(vector3 const &lhs, vector3 const &rhs) noexcept
Get the dot product between two vectors.
Definition vector3.hpp:234
constexpr float x() const noexcept
Access the x element from the vector.
Definition vector3.hpp:99
constexpr vector3(array_type const &other) noexcept
Construct a vector from a array_type-simd.
Definition vector3.hpp:56
constexpr friend float squared_hypot(vector3 const &rhs) noexcept
Get the squared length of the vector.
Definition vector3.hpp:197
friend constexpr vector3 round(vector3 const &rhs) noexcept
Round the elements of the vector toward nearest integer.
Definition vector3.hpp:284
constexpr friend vector3 normalize(vector3 const &rhs) noexcept
Normalize a vector to a unit vector.
Definition vector3.hpp:224
friend float hypot(vector3 const &rhs) noexcept
Get the length of the vector.
Definition vector3.hpp:206
constexpr friend vector3 cross(vector3 const &lhs, vector3 const &rhs) noexcept
Get the cross product between two 3D vectors.
Definition vector3.hpp:257
constexpr bool holds_invariant() const noexcept
Check if the vector is valid.
Definition vector3.hpp:306
constexpr float & y() noexcept
Access the y element from the vector.
Definition vector3.hpp:83
constexpr vector3() noexcept
Construct a empty vector / zero length.
Definition vector3.hpp:63
constexpr vector3(vector2 const &other) noexcept
Construct a vector from a lower dimension vector.
Definition vector3.hpp:32
constexpr float y() const noexcept
Access the y element from the vector.
Definition vector3.hpp:107
friend constexpr vector3 ceil(vector3 const &rhs) noexcept
Round the elements of the vector toward upward and to the right.
Definition vector3.hpp:291
friend constexpr vector3 floor(vector3 const &rhs) noexcept
Round the elements of the vector toward downward and to the left.
Definition vector3.hpp:298
constexpr friend vector3 normal(vector3 const &rhs, float angle) noexcept
Get the normal on a 3D vector.
Definition vector3.hpp:244
constexpr float & z() noexcept
Access the z element from the vector.
Definition vector3.hpp:91