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HikoGUI
A low latency retained GUI
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Defines the sfloat_rgba16. More...
#include "pixmap_span.hpp"#include "../color/module.hpp"#include "../geometry/module.hpp"#include "../SIMD/module.hpp"#include "../utility/utility.hpp"#include "../macros.hpp"#include <algorithm>#include <bit>#include <array>Go to the source code of this file.
Data Structures | |
| class | v1::sfloat_rgba16 |
| 4 x float16 pixel format. More... | |
| struct | std::hash< hi::sfloat_rgba16 > |
Namespaces | |
| namespace | v1 |
| DOXYGEN BUG. | |
Functions | |
| constexpr void | v1::fill (pixmap_span< sfloat_rgba16 > image, f32x4 color) noexcept |
| void | v1::composit (pixmap_span< sfloat_rgba16 > under, pixmap_span< sfloat_rgba16 const > over) noexcept |
| void | v1::composit (pixmap_span< sfloat_rgba16 > under, color over, pixmap_span< uint8_t const > mask) noexcept |
Defines the sfloat_rgba16.