HikoGUI
A low latency retained GUI
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pixels_per_em.hpp
1// Copyright Take Vos 2024.
2// Distributed under the Boost Software License, Version 1.0.
3// (See accompanying file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
4
5#pragma once
6
7#include "pixels.hpp"
8#include "em_squares.hpp"
9#include "../macros.hpp"
10#include <hikothird/au.hh>
11
12hi_export_module(hikogui.unit : pixels_per_em);
13
14hi_export namespace hi { inline namespace v1 {
15
16struct PixelsPerEm : decltype(Pixels{} / EmSquares{}) {
17 static constexpr const char label[] = "px/Em";
18};
19constexpr auto pixel_per_em = au::SingularNameFor<PixelsPerEm>{};
20constexpr auto pixels_per_em = au::QuantityMaker<PixelsPerEm>{};
21constexpr auto pixels_per_em_pt = au::QuantityPointMaker<PixelsPerEm>{};
22using pixels_per_em_d = au::Quantity<PixelsPerEm, double>;
23using pixels_per_em_f = au::Quantity<PixelsPerEm, float>;
24using pixels_per_em_i = au::Quantity<PixelsPerEm, int>;
25using pixels_per_em_s = au::Quantity<PixelsPerEm, short>;
26
27}}
The HikoGUI namespace.
Definition array_generic.hpp:20
DOXYGEN BUG.
Definition algorithm_misc.hpp:20
Definition pixels_per_em.hpp:16
Definition au.hh:2623
Definition au.hh:3893
Definition au.hh:3518
Definition au.hh:4610