HikoGUI
A low latency retained GUI
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audio.hpp
1
2#pragma once
3
4#include "audio_block.hpp" // export
5#include "audio_channel.hpp" // export
6#include "audio_device.hpp" // export
7#include "audio_device_asio.hpp" // export
8#include "audio_device_delegate.hpp" // export
9#include "audio_device_state.hpp" // export
10#include "audio_device_win32.hpp" // export
11#include "audio_direction.hpp" // export
12#include "audio_format_range.hpp" // export
13//#include "audio_sample_format.hpp" // export
14//#include "audio_sample_packer.hpp" // export
15//#include "audio_sample_unpacker.hpp" // export
16#include "audio_stream_config.hpp" // export
17#include "audio_stream_format.hpp" // export
18#include "audio_stream_format_win32.hpp" // export
19#include "audio_system.hpp" // export
20#include "audio_system_aggregate.hpp" // export
21#include "audio_system_asio.hpp" // export
22#include "audio_system_win32.hpp" // export
23#include "pcm_format.hpp" // export
24#include "speaker_mapping.hpp" // export
25#include "speaker_mapping_win32.hpp" // export
26#include "surround_mode.hpp" // export
27#include "win32_device_interface.hpp" // export
28#include "win32_wave_device.hpp" // export
29
30hi_export_module(hikogui.audio);