HikoGUI
A low latency retained GUI
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src
hikogui
audio
audio.hpp
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#pragma once
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#include "audio_block.hpp"
// export
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#include "audio_channel.hpp"
// export
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#include "audio_device.hpp"
// export
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#include "audio_device_asio.hpp"
// export
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#include "audio_device_delegate.hpp"
// export
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#include "audio_device_state.hpp"
// export
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#include "audio_device_win32.hpp"
// export
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#include "audio_direction.hpp"
// export
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#include "audio_format_range.hpp"
// export
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//#include "audio_sample_format.hpp" // export
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//#include "audio_sample_packer.hpp" // export
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//#include "audio_sample_unpacker.hpp" // export
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#include "audio_stream_config.hpp"
// export
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#include "audio_stream_format.hpp"
// export
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#include "audio_stream_format_win32.hpp"
// export
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#include "audio_system.hpp"
// export
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#include "audio_system_aggregate.hpp"
// export
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#include "audio_system_asio.hpp"
// export
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#include "audio_system_win32.hpp"
// export
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#include "pcm_format.hpp"
// export
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#include "speaker_mapping.hpp"
// export
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#include "speaker_mapping_win32.hpp"
// export
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#include "surround_mode.hpp"
// export
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#include "win32_device_interface.hpp"
// export
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#include "win32_wave_device.hpp"
// export
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hi_export_module(hikogui.audio);
Generated on Mon Apr 22 2024 12:51:34 for HikoGUI by
1.10.0