HikoGUI
A low latency retained GUI
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pixels.hpp
1// Copyright Take Vos 2024.
2// Distributed under the Boost Software License, Version 1.0.
3// (See accompanying file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
4
5#pragma once
6
7#include "../macros.hpp"
8#include <hikothird/au.hh>
9
10hi_export_module(hikogui.unit : pixels);
11
12hi_export namespace hi { inline namespace v1 {
13namespace unit {
14
16
17struct Pixels : au::UnitImpl<au::Dimension<PixelLengthDim>> {
18 static constexpr inline const char label[] = "px";
19};
20constexpr auto pixel = au::SingularNameFor<Pixels>{};
21constexpr auto pixels = au::QuantityMaker<Pixels>{};
22constexpr auto pixels_pt = au::QuantityPointMaker<Pixels>{};
23using pixels_d = au::Quantity<Pixels, double>;
24using pixels_f = au::Quantity<Pixels, float>;
25using pixels_i = au::Quantity<Pixels, int>;
26
27}}}
The HikoGUI namespace.
Definition array_generic.hpp:21
The HikoGUI API version 1.
Definition array_generic.hpp:22
Definition pixels.hpp:15
Definition pixels.hpp:17
Definition au.hh:1419
Definition au.hh:2295
Definition au.hh:2623
Definition au.hh:3893
Definition au.hh:3518
Definition au.hh:4610