HikoGUI
A low latency retained GUI
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points_per_em.hpp
1// Copyright Take Vos 2024.
2// Distributed under the Boost Software License, Version 1.0.
3// (See accompanying file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
4
5#pragma once
6
7#include "points.hpp"
8#include "em_squares.hpp"
9#include "../macros.hpp"
10#include <hikothird/au.hh>
11
12hi_export_module(hikogui.unit : points_per_em);
13
14hi_export namespace hi { inline namespace v1 {
15namespace unit {
16
17struct PointsPerEm : decltype(Points{} / EmSquares{}) {
18 static constexpr const char label[] = "px/Em";
19};
20constexpr auto point_per_em = au::SingularNameFor<PointsPerEm>{};
21constexpr auto points_per_em = au::QuantityMaker<PointsPerEm>{};
22constexpr auto points_per_em_pt = au::QuantityPointMaker<PointsPerEm>{};
23using points_per_em_d = au::Quantity<PointsPerEm, double>;
24using points_per_em_f = au::Quantity<PointsPerEm, float>;
25using points_per_em_i = au::Quantity<PointsPerEm, int>;
26using points_per_em_s = au::Quantity<PointsPerEm, short>;
27
28}}}
The HikoGUI namespace.
Definition array_generic.hpp:21
The HikoGUI API version 1.
Definition array_generic.hpp:22
Definition points_per_em.hpp:17
Definition au.hh:2623
Definition au.hh:3893
Definition au.hh:3518
Definition au.hh:4610