HikoGUI
A low latency retained GUI
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Data Structures | Namespaces | Functions
gui_event.hpp File Reference

Definition of GUI event types. More...

#include "widget_id.hpp"
#include "gui_event_type.hpp"
#include "gui_event_variant.hpp"
#include "keyboard_virtual_key_intf.hpp"
#include "keyboard_state.hpp"
#include "keyboard_modifiers.hpp"
#include "keyboard_focus_group.hpp"
#include "keyboard_focus_direction.hpp"
#include "mouse_buttons.hpp"
#include "hitbox.hpp"
#include "../unicode/unicode.hpp"
#include "../geometry/geometry.hpp"
#include "../time/time.hpp"
#include "../macros.hpp"
#include <chrono>
#include <memory>

Go to the source code of this file.

Data Structures

struct  hi::v1::mouse_event_data
 Information for a mouse event. More...
 
struct  hi::v1::keyboard_target_data
 
class  hi::v1::gui_event
 A user interface event. More...
 
struct  std::formatter< hi::gui_event, char >
 

Namespaces

namespace  hi
 The HikoGUI namespace.
 
namespace  hi::v1
 The HikoGUI API version 1.
 

Functions

 hi_export_module (hikogui.GUI :gui_event)
 

Detailed Description

Definition of GUI event types.