11#include "../geometry/module.hpp"
31[[nodiscard]]
constexpr matrix3
40 hilet W =
vector3{1.0f * (w.x() / w.y()), 1.0f, 1.0f * (w.z() / w.y())};
#define hilet
Invariant should be the default for variables.
Definition utility.hpp:23
constexpr matrix3 color_primaries_to_RGBtoXYZ(float wx, float wy, float rx, float ry, float gx, float gy, float bx, float by) noexcept
Create a color space conversion matrix.
Definition color_space.hpp:32
DOXYGEN BUG.
Definition algorithm.hpp:13
geometry/margins.hpp
Definition cache.hpp:11
A 2D or 3D homogenius matrix for transforming homogenious vectors and points.
Definition matrix3.hpp:29
A high-level geometric vector Part of the high-level vector, point, mat and color types.
Definition vector3.hpp:19