8#include "../SIMD/module.hpp"
10namespace hi {
inline namespace v1 {
21 using array_type = simd<float, 4>;
22 using value_type = array_type::value_type;
39 [[nodiscard]]
constexpr explicit operator vector2() noexcept
48 [[nodiscard]]
constexpr explicit operator array_type() const noexcept
62 [[nodiscard]]
constexpr vector3() noexcept : _v(0.0f, 0.0f, 0.0f, 0.0f) {}
69 [[nodiscard]]
constexpr vector3(
float x,
float y,
float z = 0.0f) noexcept : _v(
x,
y,
z, 0.0f) {}
74 [[nodiscard]]
constexpr float&
x() noexcept
82 [[nodiscard]]
constexpr float&
y() noexcept
90 [[nodiscard]]
constexpr float&
z() noexcept
98 [[nodiscard]]
constexpr float x() const noexcept
106 [[nodiscard]]
constexpr float y() const noexcept
114 [[nodiscard]]
constexpr float z() const noexcept
129 return *
this = *
this + rhs;
134 return *
this = *
this - rhs;
137 constexpr vector3& operator*=(
float const& rhs)
noexcept
139 return *
this = *
this * rhs;
149 return vector3{lhs._v + rhs._v};
159 return vector3{lhs._v - rhs._v};
179 return vector3{array_type::broadcast(lhs) * rhs._v};
189 return equal(lhs._v, rhs._v);
198 return squared_hypot<0b0111>(rhs._v);
207 return hypot<0b0111>(rhs._v);
216 return rcp_hypot<0b0111>(rhs._v);
225 return vector3{normalize<0b0111>(rhs._v)};
235 return dot<0b0111>(lhs._v, rhs._v);
245 if (angle !=
float{0}) {
258 return vector3{cross_3D(
static_cast<array_type
>(lhs),
static_cast<array_type
>(rhs))};
268 return vector3{
min(
static_cast<array_type
>(lhs),
static_cast<array_type
>(rhs))};
278 return vector3{
max(
static_cast<array_type
>(lhs),
static_cast<array_type
>(rhs))};
292 return vector3{
ceil(
static_cast<array_type
>(rhs))};
307 return _v.w() == 0.0f;
312 return std::format(
"({}, {}, {})", rhs._v.x(), rhs._v.y(), rhs._v.z());
317 return lhs << to_string(rhs);
328template<
typename CharT>
329struct std::formatter<
hi::vector3, CharT> {
337 return std::vformat_to(fc.out(),
"({}, {}, {})", std::make_format_args(t.
x(), t.
y(), t.
z()));
#define hi_not_implemented(...)
This part of the code has not been implemented yet.
Definition assert.hpp:335
#define hi_axiom(expression,...)
Specify an axiom; an expression that is true.
Definition assert.hpp:253
@ other
The gui_event does not have associated data.
DOXYGEN BUG.
Definition algorithm.hpp:13
geometry/margins.hpp
Definition cache.hpp:11
A high-level geometric vector Part of the high-level vector, point, mat and color types.
Definition vector2.hpp:18
A high-level geometric vector Part of the high-level vector, point, mat and color types.
Definition vector3.hpp:19
constexpr vector3 operator-() const noexcept
Mirror this vector.
Definition vector3.hpp:122
constexpr friend float rcp_hypot(vector3 const &rhs) noexcept
Get the length of the vector.
Definition vector3.hpp:214
constexpr friend vector3 operator+(vector3 const &lhs, vector3 const &rhs) noexcept
Add two vectors from each other.
Definition vector3.hpp:147
constexpr friend vector3 operator*(vector3 const &lhs, float const &rhs) noexcept
Scale the vector by a scaler.
Definition vector3.hpp:167
constexpr friend vector3 operator*(float const &lhs, vector3 const &rhs) noexcept
Scale the vector by a scaler.
Definition vector3.hpp:177
constexpr friend bool operator==(vector3 const &lhs, vector3 const &rhs) noexcept
Compare if two vectors are equal.
Definition vector3.hpp:187
friend constexpr vector3 max(vector3 const &lhs, vector3 const &rhs) noexcept
Mix the two vectors and get the highest value of each element.
Definition vector3.hpp:276
friend constexpr vector3 min(vector3 const &lhs, vector3 const &rhs) noexcept
Mix the two vectors and get the lowest value of each element.
Definition vector3.hpp:266
constexpr vector3(float x, float y, float z=0.0f) noexcept
Construct a 3D vector from x, y and z elements.
Definition vector3.hpp:69
constexpr friend vector3 operator-(vector3 const &lhs, vector3 const &rhs) noexcept
Subtract two vectors from each other.
Definition vector3.hpp:157
constexpr float z() const noexcept
Access the z element from the vector.
Definition vector3.hpp:114
constexpr float & x() noexcept
Access the x element from the vector.
Definition vector3.hpp:74
constexpr friend float dot(vector3 const &lhs, vector3 const &rhs) noexcept
Get the dot product between two vectors.
Definition vector3.hpp:233
constexpr float x() const noexcept
Access the x element from the vector.
Definition vector3.hpp:98
constexpr vector3(array_type const &other) noexcept
Construct a vector from a array_type-simd.
Definition vector3.hpp:55
constexpr friend float squared_hypot(vector3 const &rhs) noexcept
Get the squared length of the vector.
Definition vector3.hpp:196
friend constexpr vector3 round(vector3 const &rhs) noexcept
Round the elements of the vector toward nearest integer.
Definition vector3.hpp:283
constexpr friend vector3 normalize(vector3 const &rhs) noexcept
Normalize a vector to a unit vector.
Definition vector3.hpp:223
friend float hypot(vector3 const &rhs) noexcept
Get the length of the vector.
Definition vector3.hpp:205
constexpr friend vector3 cross(vector3 const &lhs, vector3 const &rhs) noexcept
Get the cross product between two 3D vectors.
Definition vector3.hpp:256
constexpr bool holds_invariant() const noexcept
Check if the vector is valid.
Definition vector3.hpp:305
constexpr float & y() noexcept
Access the y element from the vector.
Definition vector3.hpp:82
constexpr vector3() noexcept
Construct a empty vector / zero length.
Definition vector3.hpp:62
constexpr vector3(vector2 const &other) noexcept
Construct a vector from a lower dimension vector.
Definition vector3.hpp:31
constexpr float y() const noexcept
Access the y element from the vector.
Definition vector3.hpp:106
friend constexpr vector3 ceil(vector3 const &rhs) noexcept
Round the elements of the vector toward upward and to the right.
Definition vector3.hpp:290
friend constexpr vector3 floor(vector3 const &rhs) noexcept
Round the elements of the vector toward downward and to the left.
Definition vector3.hpp:297
constexpr friend vector3 normal(vector3 const &rhs, float angle) noexcept
Get the normal on a 3D vector.
Definition vector3.hpp:243
constexpr float & z() noexcept
Access the z element from the vector.
Definition vector3.hpp:90