7#include "../numeric/module.hpp"
8#include "../SIMD/module.hpp"
9#include "../geometry/module.hpp"
13namespace hi::inline
v1 {
26 return {P1 - C * 2 + P2, (C - P1) * 2, P1};
31constexpr std::array<T, 4> bezierToPolynomial(T P1, T C1, T C2, T P2)
noexcept
33 return {-P1 + C1 * 3 - C2 * 3 + P2, P1 * 3 - C1 * 6 + C2 * 3, P1 * -3 + C1 * 3, P1};
36constexpr point2 bezierPointAt(point2 P1, point2 P2,
float t)
noexcept
38 hilet[a, b] = bezierToPolynomial(
static_cast<f32x4
>(P1),
static_cast<f32x4
>(P2));
39 return point2{a * t + b};
43bezierPointAt(point2 P1, point2 C, point2 P2,
float t)
noexcept
45 hilet[a, b, c] = bezierToPolynomial(
static_cast<f32x4
>(P1),
static_cast<f32x4
>(C),
static_cast<f32x4
>(P2));
46 return point2{a * t * t + b * t + c};
49constexpr point2 bezierPointAt(
57 bezierToPolynomial(
static_cast<f32x4
>(P1),
static_cast<f32x4
>(C1),
static_cast<f32x4
>(C2),
static_cast<f32x4
>(P2));
58 return point2{a * t * t * t + b * t * t + c * t + d};
61constexpr vector2 bezierTangentAt(point2 P1, point2 P2,
float t)
noexcept
67bezierTangentAt(point2 P1, point2 C, point2 P2,
float t)
noexcept
69 hilet P1_ =
static_cast<f32x4
>(P1);
70 hilet C_ =
static_cast<f32x4
>(C);
71 hilet P2_ =
static_cast<f32x4
>(P2);
73 return vector2{2 * t * (P2_ - 2 * C_ + P1_) + 2 * (C_ - P1_)};
76constexpr vector2 bezierTangentAt(
83 hilet P1_ =
static_cast<f32x4
>(P1);
84 hilet C1_ =
static_cast<f32x4
>(C1);
85 hilet C2_ =
static_cast<f32x4
>(C2);
86 hilet P2_ =
static_cast<f32x4
>(P2);
88 return vector2{3 * t * t * (P2_ - 3 * C2_ + 3 * C1_ - P1_) + 6 * t * (C2_ - 2 * C1_ + P1_) + 3 * (C1_ - P1_)};
91constexpr results<float, 1> bezierFindT(
float P1,
float P2,
float x)
noexcept
93 hilet[a, b] = bezierToPolynomial(P1, P2);
97constexpr results<float, 2> bezierFindT(
float P1,
float C,
float P2,
float x)
noexcept
99 hilet[a, b, c] = bezierToPolynomial(P1, C, P2);
103hi_force_inline
constexpr results<float, 3> bezierFindT(
float P1,
float C1,
float C2,
float P2,
float x)
noexcept
105 hilet[a, b, c, d] = bezierToPolynomial(P1, C1, C2, P2);
115 hilet t_above = dot(P - P1, P2 - P1);
116 hilet t_below = dot(P2 - P1, P2 - P1);
117 if (t_below == 0.0) {
118 [[unlikely]]
return {};
120 return {t_above / t_below};
128hi_force_inline
constexpr results<float, 3>
131 hilet P1_ =
static_cast<f32x4
>(P1);
132 hilet P2_ =
static_cast<f32x4
>(P2);
133 hilet C_ =
static_cast<f32x4
>(C);
137 hilet p2 = vector2{P2_ - (2 * C_) + P1_};
139 hilet a = dot(p2, p2);
140 hilet b = 3 * dot(p1, p2);
141 hilet c = dot(2 * p1, p1) - dot(p2, p);
142 hilet d = -dot(p1, p);
160 for (
hilet t : bezierFindT(P1.y(), P2.y(), y)) {
161 if (t >= 0.0f && t < 1.0f) {
162 r.add(bezierPointAt(P1, P2, t).
x());
180 if (y <
std::min({P1.y(), C.y(), P2.y()}) || y >
std::max({P1.y(), C.y(), P2.y()})) {
184 for (
hilet t : bezierFindT(P1.y(), C.y(), P2.y(), y)) {
185 if (t >= 0.0f && t <= 1.0f) {
186 r.add(bezierPointAt(P1, C, P2, t).
x());
204 if (y <
std::min({P1.y(), C1.y(), C2.y(), P2.y()}) || y >
std::max({P1.y(), C1.y(), C2.y(), P2.y()})) {
208 for (
hilet t : bezierFindT(P1.y(), C1.y(), C2.y(), P2.y(), y)) {
209 if (t >= 0.0f && t <= 1.0f) {
210 r.add(bezierPointAt(P1, C1, C2, P2, t).
x());
231 hilet P1P2 = hypot(P2 - P1);
236 hilet P1C1 = hypot(C - P1);
237 hilet C1P2 = hypot(P2 - C);
238 return P1P2 / (P1C1 + C1P2);
247 hilet P1P2 = hypot(P2 - P1);
252 hilet P1C1 = hypot(C1 - P1);
253 hilet C1C2 = hypot(C2 - C1);
254 hilet C2P2 = hypot(P2 - C2);
255 return P1P2 / (P1C1 + C1C2 + C2P2);
262 return {P1 + n * distance, P2 + n * distance};
277 hilet crossRS = cross(r, s);
278 if (crossRS == 0.0f) {
283 hilet q_min_p = q - p;
284 hilet t = cross(q_min_p, s) / crossRS;
285 hilet u = cross(q_min_p, r) / crossRS;
287 if (t >= 0.0f && t <= 1.0f && u >= 0.0f && u <= 1.0f) {
288 return bezierPointAt(A1, A2, t);
308 hilet crossRS = cross(r, s);
309 if (crossRS == 0.0f) {
314 hilet q_min_p = q - p;
315 hilet t = cross(q_min_p, s) / crossRS;
317 return bezierPointAt(A1, A2, t);
#define hilet
Invariant should be the default for variables.
Definition utility.hpp:23
DOXYGEN BUG.
Definition algorithm.hpp:13
constexpr results< float, 1 > bezierFindX(point2 P1, point2 P2, float y) noexcept
Definition bezier.hpp:153
std::optional< point2 > getExtrapolatedIntersectionPoint(point2 A1, point2 A2, point2 B1, point2 B2) noexcept
Definition bezier.hpp:298
float bezierFlatness(point2 P1, point2 P2) noexcept
Definition bezier.hpp:220
hi_force_inline constexpr results< float, 1 > bezierFindTForNormalsIntersectingPoint(point2 P1, point2 P2, point2 P) noexcept
Find t on the line P1->P2 which is closest to P.
Definition bezier.hpp:113
std::optional< point2 > getIntersectionPoint(point2 A1, point2 A2, point2 B1, point2 B2) noexcept
Definition bezier.hpp:267
hi_force_inline constexpr results< T, 1 > solvePolynomial(T const &a, T const &b) noexcept
Definition polynomial.hpp:141
A high-level geometric point Part of the high-level vec, point, mat and color types.
Definition point2.hpp:23
constexpr float & x() noexcept
Access the x element from the point.
Definition point2.hpp:60
Definition polynomial.hpp:14