HikoGUI
A low latency retained GUI
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src
hikogui
image
sfloat_rg32.hpp
Go to the documentation of this file.
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// Copyright Take Vos 2020-2021.
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// Distributed under the Boost Software License, Version 1.0.
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// (See accompanying file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
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#pragma once
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#include "../SIMD/module.hpp"
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#include "../geometry/module.hpp"
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#include <algorithm>
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namespace
hi::inline
v1
{
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class
sfloat_rg32
{
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alignas
(
sizeof
(float) * 2)
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// Red, Green in binary32 (native endian).
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std::array<float, 2>
v;
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public
:
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sfloat_rg32
() =
default
;
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sfloat_rg32
(
sfloat_rg32
const
&rhs)
noexcept
=
default
;
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sfloat_rg32
(
sfloat_rg32
&&rhs)
noexcept
=
default
;
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sfloat_rg32
&operator=(
sfloat_rg32
const
&rhs)
noexcept
=
default
;
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sfloat_rg32
&operator=(
sfloat_rg32
&&rhs)
noexcept
=
default
;
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explicit
sfloat_rg32
(f32x4
const
&rhs) noexcept : v{rhs.r(), rhs.g()} {}
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sfloat_rg32
&operator=(f32x4
const
&rhs)
noexcept
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{
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v = {rhs.r(), rhs.g()};
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return
*
this
;
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}
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explicit
operator
f32x4()
const
noexcept
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{
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return
f32x4{std::get<0>(v), std::get<1>(v), 0.0f, 0.0f};
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}
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sfloat_rg32
(extent2
const
&rhs) noexcept :
sfloat_rg32
{
static_cast<
f32x4
>
(rhs)} {}
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sfloat_rg32
(
scale2
const
&rhs) noexcept :
sfloat_rg32
{
static_cast<
f32x4
>
(rhs)} {}
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sfloat_rg32
(
vector2
const
&rhs) noexcept :
sfloat_rg32
{
static_cast<
f32x4
>
(rhs)} {}
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sfloat_rg32
(
point2
const
&rhs) noexcept :
sfloat_rg32
{
static_cast<
f32x4
>
(rhs)} {}
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[[nodiscard]]
friend
bool
operator==(
sfloat_rg32
const
&lhs,
sfloat_rg32
const
&rhs)
noexcept
=
default
;
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};
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}
// namespace hi::inline v1
v1
DOXYGEN BUG.
Definition
algorithm.hpp:13
v1::geo::point< float, 2 >
v1::geo::scale< 2 >
v1::geo::vector< float, 2 >
v1::sfloat_rg32
2 x float32 pixel format.
Definition
sfloat_rg32.hpp:21
std::array
Generated on Mon Apr 22 2024 12:52:19 for HikoGUI by
1.10.0