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HikoGUI
A low latency retained GUI
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Color matrix and transfer functions for the sRGB color space. More...
#include "../utility/module.hpp"#include "../geometry/module.hpp"#include "color.hpp"#include <cmath>#include <array>Go to the source code of this file.
Namespaces | |
| namespace | hi |
| geometry/margins.hpp | |
| namespace | hi::v1 |
| The HikoGUI API version 1. | |
Functions | |
| hi_warning_push () | |
| hi_warning_ignore_msvc (26426) | |
| float | hi::v1::sRGB_linear_to_gamma (float u) noexcept |
| sRGB linear to gamma transfer function. | |
| float | hi::v1::sRGB_gamma_to_linear (float u) noexcept |
| sRGB gamma to linear transfer function. | |
| auto | hi::v1::detail::sRGB_linear16_to_gamma8_table_generator () noexcept |
| auto | hi::v1::detail::sRGB_gamma8_to_linear16_table_generator () noexcept |
| uint8_t | hi::v1::sRGB_linear16_to_gamma8 (float16 u) noexcept |
| sRGB linear float-16 to gamma transfer function. | |
| float16 | hi::v1::sRGB_gamma8_to_linear16 (uint8_t u) noexcept |
| sRGB gamma to linear float-16 transfer function. | |
| color | hi::v1::color_from_sRGB (std::floating_point auto r, std::floating_point auto g, std::floating_point auto b, std::floating_point auto a) noexcept |
| Convert gama corrected sRGB color to the linear color. | |
| color | hi::v1::color_from_sRGB (std::integral auto r, std::integral auto g, std::integral auto b, std::integral auto a) noexcept |
| Convert gama corrected sRGB color to the linear color. | |
| color | hi::v1::color_from_sRGB (std::string_view str) |
| hi_warning_pop () | |
Variables | |
| constexpr matrix3 | hi::v1::sRGB_to_XYZ |
| Matrix to convert sRGB to XYZ. | |
| constexpr matrix3 | hi::v1::XYZ_to_sRGB |
| Matrix to convert XYZ to sRGB. | |
| auto | hi::v1::detail::sRGB_linear16_to_gamma8_table = sRGB_linear16_to_gamma8_table_generator() |
| auto | hi::v1::detail::sRGB_gamma8_to_linear16_table = sRGB_gamma8_to_linear16_table_generator() |
Color matrix and transfer functions for the sRGB color space.