HikoGUI
A low latency retained GUI
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pipeline_alpha_push_constants.hpp
1// Copyright Take Vos 2020.
2// Copyright Take Vos 2020.
3// Distributed under the Boost Software License, Version 1.0.
4// (See accompanying file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
5
6#pragma once
7
8#include "../rapid/sfloat_rg32.hpp"
9#include <vulkan/vulkan.hpp>
10
11namespace hi::inline v1::pipeline_alpha {
12
14 sfloat_rg32 windowExtent = extent2{0.0, 0.0};
15 sfloat_rg32 viewportScale = scale2{0.0, 0.0};
16
17 static std::vector<vk::PushConstantRange> pushConstantRanges()
18 {
19 return {{vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment, 0, sizeof(push_constants)}};
20 }
21};
22
23} // namespace hi::inline v1::pipeline_alpha
Definition pipeline_alpha_push_constants.hpp:13
Definition sfloat_rg32.hpp:16