8#include "../rapid/sfloat_rg32.hpp"
9#include <vulkan/vulkan.hpp>
11namespace hi::inline v1::pipeline_box {
13struct push_constants {
14 sfloat_rg32 windowExtent = extent2{0.0, 0.0};
15 sfloat_rg32 viewportScale = scale2{0.0, 0.0};
19 return {{vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment, 0,
sizeof(push_constants)}};