HikoGUI
A low latency retained GUI
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src
hikogui
GFX
pipeline_SDF_texture_map.hpp
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// Copyright Take Vos 2020.
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// Copyright Take Vos 2020.
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// Distributed under the Boost Software License, Version 1.0.
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// (See accompanying file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
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#pragma once
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#include "../pixel_map.hpp"
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#include "../rapid/sdf_r8.hpp"
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#include <vma/vk_mem_alloc.h>
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#include <vulkan/vulkan.hpp>
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namespace
hi::inline v1 {
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class
gfx_device_vulkan;
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namespace
pipeline_SDF {
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struct
texture_map
{
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vk::Image image;
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VmaAllocation allocation = {};
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vk::ImageView view;
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hi::pixel_map<sdf_r8>
pixel_map
;
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vk::ImageLayout layout = vk::ImageLayout::eUndefined;
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void
transitionLayout(
const
gfx_device_vulkan
&device, vk::Format format, vk::ImageLayout nextLayout);
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};
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}
// namespace pipeline_SDF
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}
// namespace hi::inline v1
v1::gfx_device_vulkan
Definition
gfx_device_vulkan.hpp:21
v1::pixel_map
A 2D canvas of pixels.
Definition
pixel_map.hpp:110
v1::pipeline_SDF::texture_map
Definition
pipeline_SDF_texture_map.hpp:18
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