HikoGUI
A low latency retained GUI
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src
hikogui
GFX
pipeline_tone_mapper_push_constants.hpp
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// Copyright Take Vos 2020.
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// Distributed under the Boost Software License, Version 1.0.
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// (See accompanying file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
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#pragma once
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#include "../rapid/sfloat_rg32.hpp"
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#include <vulkan/vulkan.hpp>
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namespace
hi::inline v1::pipeline_tone_mapper {
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struct
push_constants {
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float
saturation = 1.0;
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static
std::vector<vk::PushConstantRange>
pushConstantRanges()
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{
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return
{{vk::ShaderStageFlagBits::eFragment, 0,
sizeof
(push_constants)}};
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}
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};
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}
// namespace hi::inline v1::pipeline_tone_mapper
std::vector
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