7#include "../rapid/numeric_array.hpp"
9namespace hi::inline v1 {
22 static_assert(D == 2 || D == 3,
"Only 2D or 3D vectors are supported");
26 constexpr vector& operator=(
vector const&)
noexcept =
default;
27 constexpr vector& operator=(
vector&&)
noexcept =
default;
32 requires(E < D) [[nodiscard]]
constexpr vector(
vector<E> const& other) noexcept : _v(
static_cast<f32x4>(other))
34 hi_axiom(holds_invariant());
41 requires(E > D) [[nodiscard]]
constexpr explicit vector(
vector<E> const& other) noexcept : _v(
static_cast<f32x4>(other))
46 hi_axiom(holds_invariant());
51 [[nodiscard]]
constexpr explicit operator f32x4() const noexcept
58 [[nodiscard]]
constexpr explicit vector(
f32x4 const& other) noexcept : _v(other)
60 hi_axiom(holds_invariant());
65 [[nodiscard]]
constexpr vector() noexcept : _v(0.0f, 0.0f, 0.0f, 0.0f) {}
71 [[nodiscard]]
constexpr vector(
float x,
float y)
noexcept requires(D == 2) : _v(x, y, 0.0f, 0.0f) {}
78 [[nodiscard]]
constexpr vector(
float x,
float y,
float z = 0.0f) noexcept requires(D == 3) : _v(x, y, z, 0.0f) {}
83 [[nodiscard]]
constexpr float&
x() noexcept
91 [[nodiscard]]
constexpr float&
y() noexcept
99 [[nodiscard]]
constexpr float&
z() noexcept requires(D == 3)
107 [[nodiscard]]
constexpr float const&
x() const noexcept
115 [[nodiscard]]
constexpr float const&
y() const noexcept
123 [[nodiscard]]
constexpr float const&
z() const noexcept requires(D == 3)
133 hi_axiom(holds_invariant());
138 requires(E <= D)
constexpr vector&
operator+=(
vector<E> const& rhs)
noexcept
140 hi_axiom(holds_invariant() && rhs.holds_invariant());
141 _v = _v +
static_cast<f32x4>(rhs);
152 hi_axiom(lhs.holds_invariant() && rhs.holds_invariant());
153 return vector{lhs._v + rhs._v};
163 hi_axiom(lhs.holds_invariant() && rhs.holds_invariant());
164 return vector{lhs._v - rhs._v};
174 hi_axiom(lhs.holds_invariant());
175 return vector{lhs._v * rhs};
185 hi_axiom(rhs.holds_invariant());
186 return vector{f32x4::broadcast(lhs) * rhs._v};
196 hi_axiom(lhs.holds_invariant() && rhs.holds_invariant());
197 return lhs._v == rhs._v;
206 hi_axiom(rhs.holds_invariant());
207 return squared_hypot<element_mask>(rhs._v);
214 [[nodiscard]]
constexpr friend float hypot(
vector const& rhs)
noexcept
216 hi_axiom(rhs.holds_invariant());
217 return hypot<element_mask>(rhs._v);
226 hi_axiom(rhs.holds_invariant());
227 return rcp_hypot<element_mask>(rhs._v);
236 hi_axiom(rhs.holds_invariant());
237 return vector{normalize<element_mask>(rhs._v)};
245 [[nodiscard]]
constexpr friend float dot(
vector const& lhs,
vector const& rhs)
noexcept
247 hi_axiom(lhs.holds_invariant() && rhs.holds_invariant());
248 return dot<element_mask>(lhs._v, rhs._v);
256 [[nodiscard]]
constexpr friend float det(
vector const& lhs,
vector const& rhs)
noexcept requires (D == 2)
258 hi_axiom(lhs.holds_invariant() && rhs.holds_invariant());
259 return lhs.x() * rhs.y() - lhs.y() * rhs.x();
310 return _v.w() == 0.0f && (D == 3 || _v.z() == 0.0f);
315 if constexpr (D == 2) {
316 return std::format(
"({}, {})", rhs._v.x(), rhs._v.y());
317 }
else if constexpr (D == 3) {
318 return std::format(
"({}, {}, {})", rhs._v.x(), rhs._v.y(), rhs._v.z());
320 hi_static_no_default();
332 static constexpr std::size_t element_mask = (1_uz << D) - 1;
339[[nodiscard]]
constexpr vector<2> cross(vector<2>
const& rhs)
noexcept
341 hi_axiom(rhs.holds_invariant());
342 return vector<2>{cross_2D(
static_cast<f32x4
>(rhs))};
349[[nodiscard]]
constexpr vector<2> normal(vector<2>
const& rhs)
noexcept
351 hi_axiom(rhs.holds_invariant());
352 return normalize(cross(rhs));
360[[nodiscard]]
constexpr vector<3> normal(vector<3>
const& rhs,
float angle)
noexcept
363 hi_not_implemented();
365 return normal(vector<2>{f32x4{rhs}.xy00()});
376[[nodiscard]]
constexpr float cross(vector<2>
const& lhs, vector<2>
const& rhs)
noexcept
378 hi_axiom(lhs.holds_invariant() && rhs.holds_invariant());
379 return cross_2D(
static_cast<f32x4
>(lhs),
static_cast<f32x4
>(rhs));
387[[nodiscard]]
constexpr vector<3> cross(vector<3>
const& lhs, vector<3>
const& rhs)
noexcept
389 hi_axiom(lhs.holds_invariant() && rhs.holds_invariant());
390 return vector<3>{cross_3D(
static_cast<f32x4
>(lhs),
static_cast<f32x4
>(rhs))};
395using vector2 = geo::vector<2>;
396using vector3 = geo::vector<3>;
400template<
typename CharT>
401struct std::formatter<hi::geo::vector<2>, CharT> {
407 auto format(hi::geo::vector<2>
const& t,
auto& fc)
409 return std::vformat_to(fc.out(),
"({}, {})", std::make_format_args(t.x(), t.y()));
413template<
typename CharT>
414struct std::formatter<hi::geo::vector<3>, CharT> : std::formatter<float, CharT> {
420 auto format(hi::geo::vector<3>
const& t,
auto& fc)
422 return std::vformat_to(fc.out(),
"({}, {}, {})", std::make_format_args(t.x(), t.y(), t.z()));
A high-level geometric vector Part of the high-level vector, point, mat and color types.
Definition vector.hpp:20
constexpr vector(float x, float y) noexcept
Construct a 2D vector from x and y elements.
Definition vector.hpp:71
constexpr vector(float x, float y, float z=0.0f) noexcept
Construct a 3D vector from x, y and z elements.
Definition vector.hpp:78
constexpr friend float hypot(vector const &rhs) noexcept
Get the length of the vector.
Definition vector.hpp:214
constexpr vector(vector< E > const &other) noexcept
Construct a vector from a higher dimension vector.
Definition vector.hpp:41
friend constexpr auto min(vector const &lhs, vector< E > const &rhs) noexcept
Mix the two vectors and get the lowest value of each element.
Definition vector.hpp:268
constexpr friend bool operator==(vector const &lhs, vector const &rhs) noexcept
Compare if two vectors are equal.
Definition vector.hpp:194
constexpr bool holds_invariant() const noexcept
Check if the vector is valid.
Definition vector.hpp:308
friend constexpr vector round(vector const &rhs) noexcept
Round the elements of the vector toward nearest integer.
Definition vector.hpp:286
constexpr vector() noexcept
Construct a empty vector / zero length.
Definition vector.hpp:65
constexpr vector(f32x4 const &other) noexcept
Construct a vector from a f32x4-numeric_array.
Definition vector.hpp:58
constexpr friend vector normalize(vector const &rhs) noexcept
Normalize a vector to a unit vector.
Definition vector.hpp:234
constexpr friend vector operator*(float const &lhs, vector const &rhs) noexcept
Scale the vector by a scaler.
Definition vector.hpp:183
constexpr float & z() noexcept
Access the z element from the vector.
Definition vector.hpp:99
constexpr friend vector operator-(vector const &lhs, vector const &rhs) noexcept
Subtract two vectors from each other.
Definition vector.hpp:161
friend constexpr vector floor(vector const &rhs) noexcept
Round the elements of the vector toward downward and to the left.
Definition vector.hpp:300
constexpr vector operator-() const noexcept
Mirror this vector.
Definition vector.hpp:131
constexpr friend vector operator*(vector const &lhs, float const &rhs) noexcept
Scale the vector by a scaler.
Definition vector.hpp:172
constexpr float const & y() const noexcept
Access the y element from the vector.
Definition vector.hpp:115
constexpr friend float squared_hypot(vector const &rhs) noexcept
Get the squared length of the vector.
Definition vector.hpp:204
constexpr friend float det(vector const &lhs, vector const &rhs) noexcept
Get the determinate between two vectors.
Definition vector.hpp:256
friend constexpr vector ceil(vector const &rhs) noexcept
Round the elements of the vector toward upward and to the right.
Definition vector.hpp:293
constexpr friend float dot(vector const &lhs, vector const &rhs) noexcept
Get the dot product between two vectors.
Definition vector.hpp:245
constexpr float & y() noexcept
Access the y element from the vector.
Definition vector.hpp:91
constexpr vector(vector< E > const &other) noexcept
Construct a vector from a lower dimension vector.
Definition vector.hpp:32
constexpr friend float rcp_hypot(vector const &rhs) noexcept
Get the length of the vector.
Definition vector.hpp:224
constexpr float & x() noexcept
Access the x element from the vector.
Definition vector.hpp:83
constexpr friend vector operator+(vector const &lhs, vector const &rhs) noexcept
Add two vectors from each other.
Definition vector.hpp:150
constexpr float const & x() const noexcept
Access the x element from the vector.
Definition vector.hpp:107
constexpr float const & z() const noexcept
Access the z element from the vector.
Definition vector.hpp:123
friend constexpr auto max(vector const &lhs, vector< E > const &rhs) noexcept
Mix the two vectors and get the highest value of each element.
Definition vector.hpp:279