11#include "../utility/module.hpp"
12#include "../geometry/module.hpp"
20hi_warning_ignore_msvc(26426);
22namespace hi {
inline namespace v1 {
28 matrix3{0.41239080f, 0.35758434f, 0.18048079f, 0.21263901f, 0.71516868f, 0.07219232f, 0.01933082f, 0.11919478f, 0.95053215f};
55 return 1.055f *
std::pow(u, 0.416f) - 0.055f;
70 return std::pow((u + 0.055f) / 1.055f, 2.4f);
76[[nodiscard]]
inline auto sRGB_linear16_to_gamma8_table_generator() noexcept
80 for (
int i = 0; i != 65536; ++i) {
81 r[i] = narrow_cast<uint8_t>(
88[[nodiscard]]
inline auto sRGB_gamma8_to_linear16_table_generator() noexcept
92 for (
int i = 0; i != 256; ++i) {
99inline auto sRGB_linear16_to_gamma8_table = sRGB_linear16_to_gamma8_table_generator();
100inline auto sRGB_gamma8_to_linear16_table = sRGB_gamma8_to_linear16_table_generator();
114 return detail::sRGB_linear16_to_gamma8_table[u.get()];
127 return detail::sRGB_gamma8_to_linear16_table[u];
155 return color_from_sRGB(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
162 if (tmp.starts_with(
"#")) {
165 if (ssize(tmp) != 6 && ssize(tmp) != 8) {
166 throw parse_error(std::format(
"Expecting 6 or 8 hex-digit sRGB color string, got {}.", str));
168 if (ssize(tmp) == 6) {
172 auto packed = from_string<uint32_t>(tmp);
174 uint8_t
const r = truncate<uint8_t>(packed >> 24);
175 uint8_t
const g = truncate<uint8_t>(packed >> 16);
176 uint8_t
const b = truncate<uint8_t>(packed >> 8);
177 uint8_t
const a = truncate<uint8_t>(packed);
constexpr matrix3 XYZ_to_sRGB
Matrix to convert XYZ to sRGB.
Definition sRGB.hpp:33
float16 sRGB_gamma8_to_linear16(uint8_t u) noexcept
sRGB gamma to linear float-16 transfer function.
Definition sRGB.hpp:125
color color_from_sRGB(float r, float g, float b, float a) noexcept
Convert gama corrected sRGB color to the linear color.
Definition sRGB.hpp:139
uint8_t sRGB_linear16_to_gamma8(float16 u) noexcept
sRGB linear float-16 to gamma transfer function.
Definition sRGB.hpp:112
float sRGB_linear_to_gamma(float u) noexcept
sRGB linear to gamma transfer function.
Definition sRGB.hpp:50
constexpr matrix3 sRGB_to_XYZ
Matrix to convert sRGB to XYZ.
Definition sRGB.hpp:27
float sRGB_gamma_to_linear(float u) noexcept
sRGB gamma to linear transfer function.
Definition sRGB.hpp:65
DOXYGEN BUG.
Definition algorithm.hpp:13
geometry/margins.hpp
Definition cache.hpp:11
This is a RGBA floating point color.
Definition color.hpp:42
A 2D or 3D homogenius matrix for transforming homogenious vectors and points.
Definition matrix.hpp:33