HikoGUI
A low latency retained GUI
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src
hikogui
image
sfloat_rgba32x4.hpp
Go to the documentation of this file.
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// Copyright Take Vos 2021.
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// Distributed under the Boost Software License, Version 1.0.
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// (See accompanying file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
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#pragma once
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#include "../SIMD/module.hpp"
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#include "../geometry/module.hpp"
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#include <array>
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namespace
hi::inline
v1
{
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class
sfloat_rgba32x4
{
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public
:
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constexpr
sfloat_rgba32x4
() =
default
;
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constexpr
sfloat_rgba32x4
(
sfloat_rgba32x4
const
& rhs)
noexcept
=
default
;
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constexpr
sfloat_rgba32x4
(
sfloat_rgba32x4
&& rhs)
noexcept
=
default
;
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constexpr
sfloat_rgba32x4
& operator=(
sfloat_rgba32x4
const
& rhs)
noexcept
=
default
;
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constexpr
sfloat_rgba32x4
& operator=(
sfloat_rgba32x4
&& rhs)
noexcept
=
default
;
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[[nodiscard]]
constexpr
friend
bool
operator==(
sfloat_rgba32x4
const
&,
sfloat_rgba32x4
const
&)
noexcept
=
default
;
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constexpr
sfloat_rgba32x4
(
std::array<f32x4,4>
const
& rhs)
noexcept
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{
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for
(
auto
j = 0_uz; j != 4; ++j) {
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for
(
auto
i = 0_uz; i != 4; ++i) {
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_v[j * 4 + i] = rhs[j][i];
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}
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}
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}
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constexpr
sfloat_rgba32x4
& operator=(
std::array<f32x4, 4>
const
& rhs)
noexcept
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{
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for
(
auto
j = 0_uz; j != 4; ++j) {
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for
(
auto
i = 0_uz; i != 4; ++i) {
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_v[j * 4 + i] = rhs[j][i];
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}
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}
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return
*
this
;
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}
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constexpr
sfloat_rgba32x4
(matrix3
const
& rhs) noexcept :
sfloat_rgba32x4
(
static_cast<
std::array<f32x4, 4>
>
(rhs)) {}
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private
:
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std::array<float, 16>
_v = {};
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};
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}
// namespace hi::inline v1
v1
DOXYGEN BUG.
Definition
algorithm.hpp:13
v1::sfloat_rgba32x4
4 x 4 x float32 pixel format.
Definition
sfloat_rgba32x4.hpp:21
std::array
Generated on Mon Apr 22 2024 12:52:51 for HikoGUI by
1.10.0