15 sfloat_rg32 red_subpixel_offset = vector2{0.0, 0.0};
16 sfloat_rg32 blue_subpixel_offset = vector2{0.0, 0.0};
17 VkBool32 has_subpixels =
false;
21 return {{vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment, 0,
sizeof(
push_constants)}};