HikoGUI
A low latency retained GUI
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src
hikogui
GFX
module.hpp
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// Copyright Take Vos 2023.
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// Distributed under the Boost Software License, Version 1.0.
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// (See accompanying file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
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#pragma once
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#include "gfx_device.hpp"
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#include "gfx_device_vulkan.hpp"
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#include "gfx_draw_context.hpp"
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#include "gfx_queue_vulkan.hpp"
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#include "gfx_surface.hpp"
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#include "gfx_surface_delegate.hpp"
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#include "gfx_surface_delegate_vulkan.hpp"
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#include "gfx_system.hpp"
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#include "gfx_system_globals.hpp"
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#include "gfx_system_vulkan.hpp"
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#include "paged_image.hpp"
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#include "pipeline.hpp"
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#include "pipeline_alpha.hpp"
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#include "pipeline_alpha_device_shared.hpp"
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#include "pipeline_alpha_push_constants.hpp"
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#include "pipeline_alpha_vertex.hpp"
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#include "pipeline_box.hpp"
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#include "pipeline_box_device_shared.hpp"
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#include "pipeline_box_push_constants.hpp"
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#include "pipeline_box_vertex.hpp"
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#include "pipeline_image.hpp"
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#include "pipeline_image_device_shared.hpp"
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#include "pipeline_image_push_constants.hpp"
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#include "pipeline_image_texture_map.hpp"
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#include "pipeline_image_vertex.hpp"
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#include "pipeline_SDF.hpp"
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#include "pipeline_SDF_device_shared.hpp"
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#include "pipeline_SDF_push_constants.hpp"
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#include "pipeline_SDF_texture_map.hpp"
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#include "pipeline_SDF_vertex.hpp"
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#include "pipeline_tone_mapper.hpp"
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#include "pipeline_tone_mapper_device_shared.hpp"
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#include "pipeline_tone_mapper_push_constants.hpp"
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#include "pipeline_vulkan.hpp"
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#include "RenderDoc.hpp"
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#include "renderdoc_app.h"
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#include "
subpixel_orientation.hpp
"
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namespace
hi
{
inline
namespace
v1
{
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}}
// namespace hi::v1
subpixel_orientation.hpp
v1
DOXYGEN BUG.
Definition
algorithm.hpp:13
hi
geometry/margins.hpp
Definition
cache.hpp:11
Generated on Mon Apr 22 2024 12:52:52 for HikoGUI by
1.10.0