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HikoGUI
A low latency retained GUI
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#include <ttauri/GUI/pipeline_box_vertex.hpp>
Public Member Functions | |
| vertex (f32x4 position, f32x4 cornerCoordinate, color backgroundColor, float borderSize, color borderColor, f32x4 cornerShapes, aarect clippingRectangle) noexcept | |
Static Public Member Functions | |
| static vk::VertexInputBindingDescription | inputBindingDescription () |
| static std::vector< vk::VertexInputAttributeDescription > | inputAttributeDescriptions () |
Data Fields | |
| sfloat_rgb32 | position |
| The pixel-coordinates where the origin is located relative to the bottom-left corner of the window. | |
| sfloat_rgba32 | clippingRectangle |
| The position in pixels of the clipping rectangle relative to the bottom-left corner of the window, and extent in pixels. | |
| sfloat_rgba32 | cornerCoordinate |
| Double 2D coordinates inside the quad, used to determine the distance from the sides and corner inside the fragment shader. | |
| sfloat_rgba16 | backgroundColor |
| background color of the box. | |
| sfloat_rgba16 | borderColor |
| border color of the box. | |
| sfloat_rgba16 | cornerShapes |
| Shape of each corner, negative values are cut corners, positive values are rounded corners. | |
| float | borderSize |
A vertex defining a rectangle on a window. The vertex shader will convert window pixel-coordinates to normalized projection-coordinates.
| sfloat_rgba16 tt::pipeline_box::vertex::backgroundColor |
background color of the box.
| sfloat_rgba16 tt::pipeline_box::vertex::borderColor |
border color of the box.
| sfloat_rgba32 tt::pipeline_box::vertex::clippingRectangle |
The position in pixels of the clipping rectangle relative to the bottom-left corner of the window, and extent in pixels.
| sfloat_rgba32 tt::pipeline_box::vertex::cornerCoordinate |
Double 2D coordinates inside the quad, used to determine the distance from the sides and corner inside the fragment shader.
| sfloat_rgba16 tt::pipeline_box::vertex::cornerShapes |
Shape of each corner, negative values are cut corners, positive values are rounded corners.
| sfloat_rgb32 tt::pipeline_box::vertex::position |
The pixel-coordinates where the origin is located relative to the bottom-left corner of the window.