HikoGUI
A low latency retained GUI
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Public Member Functions | Static Public Member Functions | Static Public Attributes
tt::audio_system Class Referenceabstract

#include <ttauri/audio/audio_system.hpp>

Inheritance diagram for tt::audio_system:
tt::audio_system_aggregate tt::audio_system_asio tt::audio_system_win32

Public Member Functions

 audio_system (weak_or_unique_ptr< audio_system_delegate > delegate)
 
 audio_system (audio_system const &)=delete
 
 audio_system (audio_system &&)=delete
 
audio_systemoperator= (audio_system const &)=delete
 
audio_systemoperator= (audio_system &&)=delete
 
virtual std::vector< std::shared_ptr< audio_device > > devices () noexcept=0
 
virtual void init () noexcept
 
virtual void deinit () noexcept
 
void set_delegate (weak_or_unique_ptr< audio_system_delegate > delegate) noexcept
 
std::shared_ptr< audio_system_delegatedelegate_lock () const noexcept
 

Static Public Member Functions

static audio_systemglobal () noexcept
 

Static Public Attributes

static unfair_recursive_mutex mutex
 

Detailed Description

An system of audio devices. Systems are for example: Window Audio Session API (WASAPI), ASIO, Apple CoreAudio


The documentation for this class was generated from the following file: