HikoGUI
A low latency retained GUI
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Public Types | Public Member Functions
v1::audio_system_win32 Class Reference
Inheritance diagram for v1::audio_system_win32:
v1::audio_system

Public Types

using super = audio_system
 

Public Member Functions

 audio_system_win32 (std::weak_ptr< audio_system_delegate > delegate)
 
void init () noexcept override
 
std::vector< audio_device * > devices () noexcept override
 The devices that are part of the audio system.
 
void update_device_list () noexcept
 
- Public Member Functions inherited from v1::audio_system
 audio_system (std::weak_ptr< audio_system_delegate > delegate)
 
 audio_system (audio_system const &)=delete
 
 audio_system (audio_system &&)=delete
 
audio_systemoperator= (audio_system const &)=delete
 
audio_systemoperator= (audio_system &&)=delete
 
virtual void deinit () noexcept
 

Additional Inherited Members

- Static Public Member Functions inherited from v1::audio_system
static std::unique_ptr< audio_systemmake_unique (std::weak_ptr< audio_system_delegate > delegate) noexcept
 

Member Function Documentation

◆ devices()

std::vector< audio_device * > v1::audio_system_win32::devices ( )
inlineoverridevirtualnoexcept

The devices that are part of the audio system.

Due to complicated threading and callback function interactions audio devices are not destroyed until application shutdown.

Implements v1::audio_system.

◆ init()

void v1::audio_system_win32::init ( )
overridevirtualnoexcept

Reimplemented from v1::audio_system.


The documentation for this class was generated from the following file: