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HikoGUI
A low latency retained GUI
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#include <hikogui/char_maps/utf_16.hpp>
Public Types | |
| using | char_type = char16_t |
Public Member Functions | |
| std::endian | guess_endian (void const *ptr, size_t size, std::endian endian) const noexcept |
| template<typename It , typename EndIt > | |
| constexpr std::pair< char32_t, bool > | read (It &it, EndIt last) const noexcept |
| constexpr std::pair< uint8_t, bool > | size (char32_t code_point) const noexcept |
| template<typename It > | |
| constexpr void | write (char32_t code_point, It &dst) const noexcept |
| template<typename It > | |
| hi_force_inline __m128i | read_ascii_chunk16 (It it) const noexcept |
| template<typename It > | |
| hi_force_inline void | write_ascii_chunk16 (__m128i chunk, It dst) const noexcept |
Unicode UTF-16 encoding.