HikoGUI
A low latency retained GUI
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hi::v1::gfx_pipeline_alpha::vertex Struct Reference

#include <hikogui/GFX/gfx_pipeline_alpha_vulkan.hpp>

Public Member Functions

 vertex (sfloat_rgba32 position, sfloat_rgba32 clipping_rectangle, float alpha) noexcept

Static Public Member Functions

static vk::VertexInputBindingDescription inputBindingDescription ()
static std::vector< vk::VertexInputAttributeDescription > inputAttributeDescriptions ()

Data Fields

sfloat_rgba32 position
 The pixel-coordinates where the origin is located relative to the bottom-left corner of the window.
sfloat_rgba32 clipping_rectangle
 The position in pixels of the clipping rectangle relative to the bottom-left corner of the window, and extent in pixels.
float alpha
 The alpha value of the resulting pixels inside the quad.

Detailed Description

A vertex defining a rectangle on a window. The vertex shader will convert window pixel-coordinates to normalized projection-coordinates.

Field Documentation

◆ alpha

float hi::v1::gfx_pipeline_alpha::vertex::alpha

The alpha value of the resulting pixels inside the quad.

◆ clipping_rectangle

sfloat_rgba32 hi::v1::gfx_pipeline_alpha::vertex::clipping_rectangle

The position in pixels of the clipping rectangle relative to the bottom-left corner of the window, and extent in pixels.

◆ position

sfloat_rgba32 hi::v1::gfx_pipeline_alpha::vertex::position

The pixel-coordinates where the origin is located relative to the bottom-left corner of the window.


The documentation for this struct was generated from the following file: