|
HikoGUI
A low latency retained GUI
|
#include <hikogui/GFX/gfx_pipeline_alpha_vulkan.hpp>
Data Structures | |
| struct | device_shared |
| struct | push_constants |
| struct | vertex |
Public Member Functions | |
| gfx_pipeline_alpha (const gfx_pipeline_alpha &)=delete | |
| gfx_pipeline_alpha & | operator= (const gfx_pipeline_alpha &)=delete |
| gfx_pipeline_alpha (gfx_pipeline_alpha &&)=delete | |
| gfx_pipeline_alpha & | operator= (gfx_pipeline_alpha &&)=delete |
| gfx_pipeline_alpha (gfx_surface *surface) | |
| void | draw_in_command_buffer (vk::CommandBuffer commandBuffer, draw_context const &context) override |
Data Fields | |
| vector_span< vertex > | vertexBufferData |
Pipeline for rendering simple alpha shaded quats.