HikoGUI
A low latency retained GUI
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Rules for working with win32 headers. More...
#include <Windows.h>
#include <ntstatus.h>
#include <debugapi.h>
#include <shellapi.h>
#include <intrin.h>
#include <winuser.h>
#include <winreg.h>
#include <Uxtheme.h>
#include <bcrypt.h>
#include <synchapi.h>
#include <ShlObj_core.h>
#include <WinSock2.h>
#include <windowsx.h>
#include <ddraw.h>
#include <dwmapi.h>
#include <dxgi.h>
#include <dxgi1_6.h>
#include <initguid.h>
#include <mmsystem.h>
#include <mmeapi.h>
#include <mmddk.h>
#include <mmreg.h>
#include <winioctl.h>
#include <propsys.h>
#include <ks.h>
#include <ksmedia.h>
#include <functiondiscoverykeys_devpkey.h>
#include <mmdeviceapi.h>
#include <endpointvolume.h>
#include <audioclient.h>
Go to the source code of this file.
Rules for working with win32 headers.
This file includes windows headers in the correct order. Any other order or multiple includes will break the fragile win32 header system.