HikoGUI
A low latency retained GUI
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src
hikogui
win32_headers.hpp
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// Copyright Take Vos 2022.
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// Distributed under the Boost Software License, Version 1.0.
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// (See accompanying file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
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#pragma once
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#ifndef WIN32_NO_STATUS
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#error "-DWIN32_NO_STATUS must be defined as a compile option"
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#endif
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#include <Windows.h>
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#undef WIN32_NO_STATUS
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#include <ntstatus.h>
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#define WIN32_NO_STATUS
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#include <debugapi.h>
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#include <shellapi.h>
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#include <intrin.h>
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#include <winuser.h>
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// Window's registry.
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#include <winreg.h>
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#include <Uxtheme.h>
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// Cryptography
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#include <bcrypt.h>
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// Threading
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#include <synchapi.h>
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// File IO
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#include <ShlObj_core.h>
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// Networking
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#define IN
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#define OUT
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#include <WinSock2.h>
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// DirectX.
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#include <windowsx.h>
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#include <ddraw.h>
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#include <dwmapi.h>
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#include <dxgi.h>
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#include <dxgi1_6.h>
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// initguid allows some of the header files to define actual implementations of the GUID.
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// However this is incompatible with other headers which causes some values to become undefined.
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#include <initguid.h>
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// Multimedia and audio.
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#include <mmsystem.h>
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#include <mmeapi.h>
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#include <mmddk.h>
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#include <mmreg.h>
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#include <winioctl.h>
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#include <propsys.h>
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#include <ks.h>
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#include <ksmedia.h>
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#include <functiondiscoverykeys_devpkey.h>
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#include <mmdeviceapi.h>
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#include <endpointvolume.h>
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#include <audioclient.h>
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// The windows headers create all sort of insane macros.
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#undef IN
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#undef OUT
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#undef small
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