HikoGUI
A low latency retained GUI
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dips_per_em.hpp
1// Copyright Take Vos 2024.
2// Distributed under the Boost Software License, Version 1.0.
3// (See accompanying file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
4
5#pragma once
6
7#include "dips.hpp"
8#include "em_squares.hpp"
9#include "../macros.hpp"
10#include <hikothird/au.hh>
11
12hi_export_module(hikogui.unit : dips_per_em);
13
14hi_export namespace hi { inline namespace v1 {
15namespace unit {
16
17struct DipsPerEm : decltype(Dips{} / EmSquares{}) {
18 static constexpr const char label[] = "px/Em";
19};
20constexpr auto dip_per_em = au::SingularNameFor<DipsPerEm>{};
21constexpr auto dips_per_em = au::QuantityMaker<DipsPerEm>{};
22constexpr auto dips_per_em_pt = au::QuantityPointMaker<DipsPerEm>{};
23using dips_per_em_d = au::Quantity<DipsPerEm, double>;
24using dips_per_em_f = au::Quantity<DipsPerEm, float>;
25using dips_per_em_i = au::Quantity<DipsPerEm, int>;
26using dips_per_em_s = au::Quantity<DipsPerEm, short>;
27
28}}}
The HikoGUI namespace.
Definition array_generic.hpp:21
The HikoGUI API version 1.
Definition array_generic.hpp:22
Definition dips_per_em.hpp:17
Definition au.hh:2623
Definition au.hh:3893
Definition au.hh:3518
Definition au.hh:4610