HikoGUI
A low latency retained GUI
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dips.hpp
1// Copyright Take Vos 2024.
2// Distributed under the Boost Software License, Version 1.0.
3// (See accompanying file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
4
5#pragma once
6
7#include "../macros.hpp"
8#include <hikothird/au.hh>
9
10hi_export_module(hikogui.unit : pixels_per_inch);
11
12hi_export namespace hi { inline namespace v1 {
13namespace unit {
14
16
29struct Dips : au::UnitImpl<au::Dimension<DeviceIndependentPixelLengthDim>> {
30 static constexpr inline const char label[] = "dp";
31};
32constexpr auto dip = au::SingularNameFor<Dips>{};
33constexpr auto dips = au::QuantityMaker<Dips>{};
34constexpr auto dips_pt = au::QuantityPointMaker<Dips>{};
35using dips_d = au::Quantity<Dips, double>;
36using dips_f = au::Quantity<Dips, float>;
37using dips_i = au::Quantity<Dips, int>;
38
39}}}
The HikoGUI namespace.
Definition array_generic.hpp:21
The HikoGUI API version 1.
Definition array_generic.hpp:22
Device Independent Pixel.
Definition dips.hpp:29
Definition au.hh:1419
Definition au.hh:2295
Definition au.hh:2623
Definition au.hh:3893
Definition au.hh:3518
Definition au.hh:4610