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std::string const & | id () const noexcept |
| The nonephemeral unique id that for an audio device on the system.
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std::string | name () const noexcept |
| Get a user friendly name of the audio device.
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virtual label | label () const noexcept=0 |
| Get a user friendly label of the audio device.
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virtual void | update_state () noexcept=0 |
| Update the internal state based on the audio device.
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virtual audio_device_state | state () const noexcept=0 |
| Get the current state of the audio device.
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virtual audio_direction | direction () const noexcept=0 |
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virtual bool | exclusive () const noexcept=0 |
| Check if the device is in exclusive mode.
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virtual void | set_exclusive (bool exclusive) noexcept=0 |
| Set the device in exclusive or shared mode.
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virtual double | sample_rate () const noexcept=0 |
| Get the currently configured sample rate.
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virtual void | set_sample_rate (double sample_rate) noexcept=0 |
| Set the sample rate.
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virtual hi::speaker_mapping | input_speaker_mapping () const noexcept=0 |
| Get the currently configured input speaker mapping.
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virtual void | set_input_speaker_mapping (hi::speaker_mapping speaker_mapping) noexcept=0 |
| Set the input speaker mapping.
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virtual std::vector< hi::speaker_mapping > | available_input_speaker_mappings () const noexcept=0 |
| Speaker mapping that are available in the current configuration.
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virtual hi::speaker_mapping | output_speaker_mapping () const noexcept=0 |
| Get the currently configured output speaker mapping.
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virtual void | set_output_speaker_mapping (hi::speaker_mapping speaker_mapping) noexcept=0 |
| Set the output speaker mapping.
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virtual std::vector< hi::speaker_mapping > | available_output_speaker_mappings () const noexcept=0 |
| Speaker mapping that are available in the current configuration.
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A set of audio channels which can be rendered and/or captures at the same time.
On win32 this would be Audio Endpoint gfx_device, which can either render or capture but not at the same time.
On MacOS this would contain all the inputs and outputs of either a physical or aggregate device that can run in the same clock domain, with both render and capture at the same time.