HikoGUI
A low latency retained GUI
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Public Member Functions | Static Public Member Functions | Data Fields
hi::v1::gfx_pipeline_box::device_shared Struct Referencefinal

Public Member Functions

 device_shared (gfx_device const &device)
 
 device_shared (device_shared const &)=delete
 
device_sharedoperator= (device_shared const &)=delete
 
 device_shared (device_shared &&)=delete
 
device_sharedoperator= (device_shared &&)=delete
 
void destroy (gfx_device const *vulkanDevice)
 
void drawInCommandBuffer (vk::CommandBuffer const &commandBuffer)
 

Static Public Member Functions

static void place_vertices (vector_span< vertex > &vertices, aarectangle clipping_rectangle, quad box, quad_color fill_colors, quad_color line_colors, float line_width, corner_radii corner_radii)
 

Data Fields

gfx_device const & device
 
vk::ShaderModule vertexShaderModule
 
vk::ShaderModule fragmentShaderModule
 
std::vector< vk::PipelineShaderStageCreateInfo > shaderStages
 

Member Function Documentation

◆ destroy()

void hi::v1::gfx_pipeline_box::device_shared::destroy ( gfx_device const * vulkanDevice)
inline

Deallocate vulkan resources. This is called in the destructor of gfx_device, therefor we can not use our device.


The documentation for this struct was generated from the following files: