HikoGUI
A low latency retained GUI
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#include <hikogui/GFX/gfx_pipeline_image_vulkan_intf.hpp>
Public Member Functions | |
vertex (sfloat_rgba32 position, sfloat_rgba32 clipping_rectangle, sfloat_rgba32 atlas_position) noexcept | |
Static Public Member Functions | |
static vk::VertexInputBindingDescription | inputBindingDescription () |
static std::vector< vk::VertexInputAttributeDescription > | inputAttributeDescriptions () |
Data Fields | |
sfloat_rgba32 | position |
The pixel-coordinates where the origin is located relative to the bottom-left corner of the window. | |
sfloat_rgba32 | clipping_rectangle |
The position in pixels of the clipping rectangle relative to the bottom-left corner of the window, and extent in pixels. | |
sfloat_rgba32 | atlas_position |
The x, y coordinate inside the texture-atlas, z is used as an index in the texture-atlas array. | |
A vertex defining a rectangle on a window. The vertex shader will convert window pixel-coordinates to normalized projection-coordinates.
sfloat_rgba32 hi::v1::gfx_pipeline_image::vertex::atlas_position |
The x, y coordinate inside the texture-atlas, z is used as an index in the texture-atlas array.
sfloat_rgba32 hi::v1::gfx_pipeline_image::vertex::clipping_rectangle |
The position in pixels of the clipping rectangle relative to the bottom-left corner of the window, and extent in pixels.
sfloat_rgba32 hi::v1::gfx_pipeline_image::vertex::position |
The pixel-coordinates where the origin is located relative to the bottom-left corner of the window.