HikoGUI
A low latency retained GUI
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hi::v1::gfx_pipeline_tone_mapper::device_shared Struct Referencefinal

Public Member Functions

 device_shared (gfx_device const &device)
 device_shared (device_shared const &)=delete
device_shared & operator= (device_shared const &)=delete
 device_shared (device_shared &&)=delete
device_shared & operator= (device_shared &&)=delete
void destroy (gfx_device const *vulkanDevice)
void drawInCommandBuffer (vk::CommandBuffer const &commandBuffer)

Data Fields

gfx_device const & device
vk::ShaderModule vertexShaderModule
vk::ShaderModule fragmentShaderModule
std::vector< vk::PipelineShaderStageCreateInfo > shaderStages

Member Function Documentation

◆ destroy()

void hi::v1::gfx_pipeline_tone_mapper::device_shared::destroy ( gfx_device const * vulkanDevice)
inline

Deallocate vulkan resources. This is called in the destructor of gfx_device, therefor we can not use our gfx_device from this point on.


The documentation for this struct was generated from the following files: