HikoGUI
A low latency retained GUI
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#include <hikogui/image/sfloat_rg32.hpp>
Public Member Functions | |
sfloat_rg32 (sfloat_rg32 const &rhs) noexcept=default | |
sfloat_rg32 (sfloat_rg32 &&rhs) noexcept=default | |
sfloat_rg32 & | operator= (sfloat_rg32 const &rhs) noexcept=default |
sfloat_rg32 & | operator= (sfloat_rg32 &&rhs) noexcept=default |
constexpr | sfloat_rg32 (float x, float y) noexcept |
sfloat_rg32 (f32x4 const &rhs) noexcept | |
sfloat_rg32 & | operator= (f32x4 const &rhs) noexcept |
operator f32x4 () const noexcept | |
sfloat_rg32 (extent2 const &rhs) noexcept | |
sfloat_rg32 (scale2 const &rhs) noexcept | |
sfloat_rg32 (vector2 const &rhs) noexcept | |
sfloat_rg32 (point2 const &rhs) noexcept | |
Friends | |
bool | operator== (sfloat_rg32 const &lhs, sfloat_rg32 const &rhs) noexcept=default |
2 x float32 pixel format.