HikoGUI
A low latency retained GUI
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#include <hikogui/image/sfloat_rgb32.hpp>
Public Member Functions | |
sfloat_rgb32 (sfloat_rgb32 const &rhs) noexcept=default | |
sfloat_rgb32 (sfloat_rgb32 &&rhs) noexcept=default | |
sfloat_rgb32 & | operator= (sfloat_rgb32 const &rhs) noexcept=default |
sfloat_rgb32 & | operator= (sfloat_rgb32 &&rhs) noexcept=default |
sfloat_rgb32 (f32x4 const &rhs) noexcept | |
sfloat_rgb32 & | operator= (f32x4 const &rhs) noexcept |
operator f32x4 () const noexcept | |
sfloat_rgb32 (point3 const &rhs) noexcept | |
sfloat_rgb32 & | operator= (point3 const &rhs) noexcept |
operator point3 () const noexcept | |
Friends | |
bool | operator== (sfloat_rgb32 const &lhs, sfloat_rgb32 const &rhs) noexcept=default |
3 x float32 pixel format.