HikoGUI
A low latency retained GUI
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#include <hikogui/image/sfloat_rgba32x4.hpp>
Public Member Functions | |
constexpr | sfloat_rgba32x4 (sfloat_rgba32x4 const &rhs) noexcept=default |
constexpr | sfloat_rgba32x4 (sfloat_rgba32x4 &&rhs) noexcept=default |
constexpr sfloat_rgba32x4 & | operator= (sfloat_rgba32x4 const &rhs) noexcept=default |
constexpr sfloat_rgba32x4 & | operator= (sfloat_rgba32x4 &&rhs) noexcept=default |
constexpr | sfloat_rgba32x4 (std::array< f32x4, 4 > const &rhs) noexcept |
constexpr sfloat_rgba32x4 & | operator= (std::array< f32x4, 4 > const &rhs) noexcept |
constexpr | sfloat_rgba32x4 (matrix3 const &rhs) noexcept |
Friends | |
constexpr friend bool | operator== (sfloat_rgba32x4 const &, sfloat_rgba32x4 const &) noexcept=default |
4 x 4 x float32 pixel format.